Hagonizer (5e Creature)
Hagonizer[edit]
Medium monstrosity, unaligned Armor Class 13 (natural armor)
Skills Perception +3 Amphibious. The hagonizer can breathe air and water. Elastic. The hagonizer has advantage on ability checks and saving throws made to escape a grapple. It can move through a space as narrow as 2 feet wide without squeezing, and squeeze through a space as narrow as 6 inches wide. Grappler. The hagonizer has advantage on attack rolls against any creature grappled by it. Slime Armor. Outside of water, the hagonizer's mucus dries into a sticky, protective barrier. The hagonizer gains resistance to acid, fire, lightning and poison damage and a +2 bonus to its AC, and ability checks to escape being grappled by it have disadvantage. Suffocating Ooze. In water, the hagonizer's mucus swells to form a thick, fibrous cloud. A 15-foot cube centered on the hagonizer becomes lightly obscured to creatures other than the hagonizer. A Large or smaller creature entering this space for the first time on a turn becomes restrained and unable to breathe; on its turn, a creature can make a DC 12 Strength (Athletics) check to free itself until the start of its next turn. ACTIONSMultiattack. The hagonizer makes two attacks, only one of which can be with its bodily invasion. Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one Large or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage. The target is grappled (escape DC 13) if the hagonizer isn't already constricting a creature, and the target is restrained until this grapple ends. Rasp. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4) slashing damage. Bodily Invasion. Melee Weapon Attack: +6 to hit, reach 5 ft., one Medium or larger creature. Hit: 17 (3d8 + 4) bludgeoning damage as the hagonizer crawls inside the target. While inside a creature, the hagonizer has total cover, can only target that creature, and takes an amount of damage equal to half the damage dealt whenever the target is hurt by an outside attack or other effect. The target takes 17 (3d8 + 4) bludgeoning damage at the start of its turn. If the hagonizer takes more than 15 damage in a single round, it immediately exits the target, falling prone in a space within 5 feet and dealing 11 (2d8 + 1) bludgeoning damage to the target in the process.
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Similar to the less threatening hagfish, the hagonizer mainly feeds on carrion and scraps; unlike the hagfish, it is more than willing to attack humanoid prey to gain access to them when hungry. With very little hard tissue in its body, possessing only a simple skull and a cartilaginous spine, the hagonizer easily slips through tiny cracks and prefers to feed from the inside of larger corpses out. If threatened, it releases incredible quantities of mucus from pores along its body; this unique organic substance balloons explosively in water to form an impassable sludge, an environment the hagonizer is perfectly suited to. Vampire Spawn. While its origins are unknown, the hagonizer species shows no traces of being magically created despite its unusual nature, and it is theorized by some historians that they were intentionally bred by a vampire over the course of centuries. This conjecture is supported by a long-documented history of these creatures being employed to guard the lairs of certain vampires, whether by infesting a moat or gathering around a hidden underwater entrance. In this role, they not only serve as security but as living waste disposal, thriving off of drained and discarded corpses given to them by their master. In any case, they are noted for being easy to charm, hypnotize, and otherwise manipulate, to the point where some unscrupulous but mundane pirates have been known to keep several hagonizers as pets. |
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