Hag Curses (5e Variant Rule)

From D&D Wiki

Jump to: navigation, search

Hag Curses[edit]

Upon death, a Hag may use her last breath to curse the one who slayed her. There are some Hag neutral curses but there are also curses specifically tailed for one type. A PC must make a DC (12 plus the Hag's Charisma Modifier) Wisdom saving throw or suffer the effects of the curse. To remove the curse, the DM may decide that it can be removed through the casting of a Remove Curse/Greater Restoration Spell (Depending on the strength of the Hag), or the PCs may go on a quest to remove the curse. The hag may not use this ability if the damage that killed them was fire, or if they were splashed with holy water before death.

Neutral Hag Curses[edit]

Curse Effect
"Forever I will be, a part of your miserable memory"

Every night the PC must repeat the saving throw. On a failure, the PC will have terrible dreams involving the Hag, preventing the PC from getting the benefits of a full nights rest.

"Hate to all your kin, let it melt your skin"

Creatures of the same race that touch you deal 1d6 acid-like damage as your flesh starts to melt away.

"Poisoned be your little tongue, let it end your small life's song"

When the PC communicates with another entity, roll a percentile die. If the die equals or is less then the PC's Charisma stat plus the entities Wisdom stat, the being takes extreme offense to whatever the PC says, no matter the topic. The being may then refuse to help the PC, serve them, talk to them and may even try to kill them, depending on the character.

"No man will kill me in this way, cursed be you whom lays his sword on me"

Note this curse should only be used if the PC is of the male gender

Dark smoke will release from the Hag's orifices and surround the PC. Over the next few seconds, the PC is paralyzed as they are transformed into the female sex. All nonmagical clothing and equipment on your person is also changed to fit your new form. During this period, no one on the outside can do anything to halt the transformation.

"Since you have done the wrong of slaying me you will lose your womanhood"

Note this curse should only be used if the PC is of the female gender

Dark smoke will release from the Hag's orifices and surround the PC. Over the next few seconds, the PC is paralyzed as they are transformed into the male sex. All nonmagical clothing and equipment on your person is also changed to fit your new form. During this period, no one on the outside can do anything to halt the transformation.|

"As I will be six feet underground, you will forever be weapon bound"

The weapon used to slay the Hag is fused to the PCs hand.

  • If the Hag was slain with an unarmed strike, the PCs fist will fuse shut.
  • If the Hag was slain with a spell, every time the caster casts another spell afterward, there will be a 25% chance that their magic goes wild. (Consult the Wild magic table in the PHB)
"Mother I only have one wish to fill, bend and break this creature by natures will"

The PC gains un-favored terrain bonus while in the same habitat as the hag lived, swamp, forest or otherwise. All plants, water and earth will do their best to get in the PC's way, and the area is treated as difficult terrain for them, all native non-intelligent creatures in their presence will become extremely aggressive towards them and the PC has disadvantage of all Strength, Dexterity, and Wisdom skill checks and saving throws. Beings with a strong connection to nature can sense a bad presence around the PC.

"Poison are you, and shall forever be, your kind will pay a hefty fee"

The PC is poisonous to his own race and if they touch anyone that is of the same race as them, the being they are in contact with must make a Constitution save with a DC equal to the Hag's Charisma stat or be poisoned for one hour.

"Night! For others, beauties sleep - for you, it is cause to weep"

The PC is cursed with the Hag's hideous appearance. Every time the PC takes a long rest, they lose 1d4 points from their Charisma stat with a minimum of the PC's Wisdom modifier or 0

"A new relationship we will pave, for you will be my eternal slave"

Every long rest the PC must make a Wisdom save with a DC of 10 plus the Hag's Charisma modifier. On a failure, the Hag's spirit will seemingly take control of the PC for a period of up to 8 hours in which it will perform all the tasks needed to resurrect the Hag. The Hag can drop the possession and will be able to repossess the PC at the next long rest if they fail the save.

"As it is the end of my tale, you shall become old and frail"

The PC immediately ages to what people of his race would consider elderly. They suffer a -4 to all physical stats and have the effects akin to 3rd level exhaustion

Green Hag Curses[edit]

Curse Effect
"Of green skin and slimy toe, you will give me what you owe"

Over a period of three stages, the PC is transformed into a frog. Advance one stage per long rest.

  • Stage 1: The PC suffers green coloration of the skin. Their toes and fingers increase in length, their eyes and mouth increase in size proportional to the head and their face elongates.
  • Stage 2: Do to the restructuring of bones and muscles, the PC is no longer able to stand upright on their own and is unable to speak do to changes in their vocal cords. Their eyes bulge out of the skull and relocate to the sides of their head. Both the nose and the ears recede into the PC's head, only leaving small openings behind and their neck recedes into their shoulders. All additional appendages such as tails, wings or horns will also recede into the body. Their skin is also coated in a strange mucus-like substance. The PC shrinks one size category.
  • Stage 3: The PC continues in more physical changes proportional to that of a Frog. They gain a swimming speed of 20ft and the ability to breath underwater. The PC shrinks another size category. The PC has the physical appearance and abilities of a normal frog but retain their mental stats and alignment.
"Fair as a flower's bloom, yours will be a stolen boon"

Every long rest, the PC gains a plus 1 to their Charisma stat with a maximum of 20 and their features become more pleasurable as long as there is at least one humanoid within 30ft of them that fails the saving throw. Each long rest, any humanoid within 30ft of the PC must make a Constitution saving throw with a difficulty equal to the PC's Charisma stat. On a failure, there get a -1 to their Charisma stat with a minimum of 0 as their appearance becomes more hideous. Beings affected by this know that it is the PC who is stealing their beauty. Even after the PC's Charisma stat reaches 20, they will still effect those within a 30ft radius of them during a long rest. If the curse is lifted, all infected individuals go back to normal.

"Once as beautiful as a flowers bloom, you with suffer an eternal doom"

The reverse of "Fair as a flower's bloom, yours will be a stolen boon".

"From this curse of which I brew, you shall lose somebody close to you"

The PC will believe that someone extremely close to them has died, when in reality this person never existed. This being will be ingrained in the PC's memories such as a sibling, parent, friend or even fellow party member. The PC will become emotionally devastated by this beings death and will suffer one of the effects of long term madness (Consult the table in the DMG).

"For this you have crossed the line, you body will be filled with root and vine"

A seed will be implanted inside the PC. Vines and plants will begin to grow throughout the PC's body. After 1d4 days, parts of their skin will have a greenish brown hue with the texture of bark, vines and roots will visible by penetrating the skin and small flowers and leaves will grow all over the PC's body. The PC will become a guardian of forest/bog/swamp that the hag lived in and fall under the DM's control. If any intelligent monster entered into that area, the possessed PC would do anything in its power to either kill them or drive them away. Over the next few months, the PC's body will become completely replaced with plants.

Sea Hag Curses[edit]

Curse Effect
"A creature of intelligence you will sees to be, for you will now become a creature of the sea"

Over a period of three stages, the PC is transformed into a fish. Advance one stage per long rest.

  • Stage 1: Deep blue scales will begin to grow all over the PC's body, causing rapid hair loss. The eyes bulge and relocate to the sides of their head, their nose and the ears recede into the PC's head, only leaving small openings behind and their face elongates. The PC's hands and feet gain webbing, giving them a swim speed equal to their walking speed and the PC develops gills along the sides of their neck allowing them to breathe in water.
  • Stage 2: Do to the restructuring of bones and muscles, the PC is no longer able to stand upright on their own, is unable to speak do to changes in their vocal cords and can no longer breathe out of water. The PC is completely covered in deep blue fish scales. Their arms recede into the body up to the elbows and their legs fuse together into one big tail, giving them halved movement speed. Their neck recedes into their shoulders and all additional appendages such as tails, wings or horns will recede into the body. The PC shrinks one size category.
  • Stage 3: The PC continues in more physical changes proportional to that of a Fish. The arms fully recede into the torso leaving only the hands exposed, which have now fully turned into fins and they have a walking speed of 0. The PC shrinks another size category. The PC has the physical appearance and abilities of a normal fish but retain their mental stats and alignment.
"Clean water's kiss turns, from sweet coolness to searing burns"

Water does 1d10 acid damage when consumed and 3d10 when immersed in.

"For who has struck me down, in the seas you will join the leagues of the drowned"

Whenever the PC is within 15ft of a large body of water (river, lake, ocean, etc.), a large tentacle made of water will reach out and try to grab the PC. They must make a DC 14 Strength or Dexterity saving throw or be pulled into the water. When in water, the PC will have a swimming speed of 0ft and will begin to drown if they are not saved. Another creature may make a DC 15 Strength check to pull them out of the water.

"May those above hear my plea, you will never again now the touch of the sea"

Any water that comes into contact with the PC will be repelled from their body. If the amount of water exceeds the mass of the PC, the PC will be repelled instead towards the nearest dry surface. The PC takes 1d6 bludgeoning damage for every 10ft they travel in this way. The PC is also no longer able to drink or retain water and will begin to suffer the effects of dehydration. Beings from the elemental plane of water will instinctively avoid the PC.

Night Hag Curses[edit]

Curse Effect
"Of venomous fangs and limbless form, you new shape will become the norm"

Over a period of three stages, the PC is transformed into a poisonous snake. Advance one stage per long rest.

  • Stage 1: Green snake scales will begin to grow all over the PC's body, causing rapid hair loss. The eyes relocate to the sides of their head, their nose and the ears recede into the PC's head, only leaving small openings behind, their tongue grows in length and split and their face elongates. The PC's teeth will sharpen with the canines growing in length and becoming venomous. The PC's bite deals 2d4 poison damage
  • Stage 2: The PC is completely covered in green snake scales. Their arms recede into the body up to the elbows and their legs fuse together creating a singular tail, giving them halved movement speed. Their neck recedes into their shoulders and all additional appendages such as tails, wings or horns will recede into the body. The PC shrinks one size category.
  • Stage 3: The PC continues in more physical changes proportional to that of a snake. The arms fully recede into the torso leaving no other physical appendages exposed and the tail grows in length. The PC shrinks another size category. The PC has the physical appearance and abilities of a normal poisonous snake but retain their mental stats and alignment.
"For trespassing in my lair, you will see what isn't there"

The PC gets a new personality flaw. They feel as if they are always being watched by dangerous entities and that everyone is secretly against them.

"To pay for your sin, you will lose your being and have transparent skin"

The PC slowing becomes permanently invisible and intangible. Advance one stage per long rest.

  • Stage 1: The PC becomes noticeably translucent and loses 1 Strength. They have a hard time holding onto things, and whenever you miss on an attack roll, you drop your weapon.
  • Stage 2: The afflicted is now so translucent they are hard to see when unclothed, and lose a further 1 Strength. They gain advantage on Dexterity (Stealth) checks while naked, and resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
  • Stage 3: At this point, the afflicted is completely invisible, and they lose a further 1 Strength. They are incapable of making unarmed strikes as any attempt simply feels like a breeze. They also gain immunity to bludgeoning, piercing, and slashing from nonmagical attacks, but they cannot equip nonmagical armor as it simply falls off of them.
  • Stage 4: Upon reaching Stage 4 and every day onwards, the afflicted loses 1d4 Strength each long rest.
"Evil blood and blackened soul, a new form consumes you whole"

Over the next 1d4 hours, the PC's appearance will become more devilish in appearance. Their skin with turn red, their eyes yellow and their hair black. Their teeth will grow into fangs. horns will grow from their head and a tail will grow from their bottom torso. People will become fearful around you and try to avoid you as much as possible. Some might even mistake you as an actual devil and try to slay you. You have disadvantage of Persuasion (Charisma) and Deception (Checks). But you do have advantage on Intimidation (Charisma) checks on non-evil aligned beings.

"A terrible curse upon the newly born, for they will be of evil shape and demented form."

If you are female, you become pregnant. If you are male, the next humanoid female that you have a good relationship with that comes near you will become pregnant. The baby will grow rapidly and the female will give birth in 1d4 + 1 days. Instead of appearing as a normal baby of its race, it will have red skin, yellow eyes, black horns, sharp claws, small bat-like wings and a barbed tail. The female has just given birth to an imp that is under the DM's control. If the female is of an egg-laying race (Dragonborn, Kenku, Aarakokra), they will lay an egg 1 day after being cursed. The egg would then hatch in 1d4 days.

Annis Hag Curses[edit]

Curse Effect
"For your sin you shall regress in age, return back to your child days."

Over a period of 1d4 hours, the PC will slowly regress back into a young child. Their size is small and all of their stats are a base 8. They also no longer remember their former life.

"For playing the part of the fool, mother will never again release you from her rule"

The PC alignment will change to lawful evil and they will become completely devoted to the spirit of "Mother" (the Annis Hag). The will begin to sow seeds of chaos and disorder into society, for, it is what "Mother" would have wanted. They will be specifically interested in corrupting small children.

"With horrific growths and bloated shape, this new form you cannot escape"

Over the next 1d4 hours, the PC's skin turns purple and black, large tumor-like growths cover their body as it begins to bloat and grow in size. The PC's size will become large, their Strength and Constitution stats both increase by 5 and all of their mental ability stats decrease by 8. The become extremely aggressive and violent.

Bheur Hag Curses[edit]

Curse Effect
"With frozen hunger and winter feast, you will take form of a frozen beast"

Over a period of three stages, the PC is transformed into a wolf. Advance one stage per long rest.

  • Stage 1: White hair begins to grow all over the PC's body. Their ears become pointed an relocate to the top of the head, their nose becomes smooth and black and their face elongates.
  • Stage 2: Do to the restructuring of bones and muscles, the PC is no longer able to stand upright on their own and is unable to speak do to changes in their vocal cords. Their teeth sharpen to a point, a tail grows form their tail bone and their nails sharpen into claws. All additional appendages such as tails, wings or horns will also recede into the body.
  • Stage 3: The PC continues in more physical changes proportional to that of a Wolf. They speed increases by 10ft. `The PC has the physical appearance and abilities of a normal wolf but retain their mental stats and alignment.
"You will no longer be who you once were, you will be consumed by an endless hunger"

After their next long rest, the PC appears very thin, as if they haven't eaten in a long time, and their skin becomes pale. Their eyes turn yellow and their teeth sharpen. The PC now has an irresistible desire to consume humanoid flesh, no matter the cost. Despite how much they eat, they never seem to gain any weight.

"Those who slay me must pay the price, their soul frozen and their skin turned to ice"

Over the next 1d4 hours, the PC will begin to freeze. Their skin will turn pale and cold to the touch and their hair will turn snow white. Once the 1d4 hours are up, in a flash, the PC will completely turn to ice and is Petrified.

0.00
(0 votes)

Back to Main Page5e HomebrewRules

Home of user-generated,
homebrew pages!


Advertisements: