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HOT Loader[edit]
Medium construct, unaligned
Armor Class 10 (natural armor)
Hit Points 36 (8d8)
Speed 30 ft.
Saving Throws Str +6, Int +6 Skills Athletics +6, History +6, Insight -1, Intimidation -1, Investigation +6 Proficiency Bonus +2 Damage Vulnerabilities acid, Force Damage Immunities poison, Necrotic, Fire Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses passive Perception 7
Languages Robotic
Challenge 2 (450 XP)
Reinforcements. When the HOT loader drops below half help, it calls for more help from any nearby(300 ft) Surveyors or loaders.
Weak Joints. when the HOT loader is hit with a critical hit, the loader gets knocked prone, and cannot use an action to stand up.
ACTIONS
Fire Glob. Ranged Weapon Attack: +4 to hit, range 60/120 ft., one target. Hit: 14 (2d10 + 4) Fire damage.
Flamethrower. Melee Weapon Attack: +4 to hit, range 5/20 ft., multiple targets. Hit: 19 (3d10 + 4) force damage. The targets within range must make a DC 14 dexterity saving throw or take the damage.
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