Gunslinger (TOWW)
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This page is a part of the Homebrew setting "The Old Wild World." |
Material on this page may not be suitable for traditional 3.5e gameplay. |
Gunslinger[edit]
Making a Gunslinger[edit]
Abilities: Dex, Wis, Cha.
Alignment: Any.
Hit Die: d6
Class Skills[edit]
Bluff (Cha), Craft (Gunsmithing) (Int), Escape Artist (Dex), Intimidate (Cha), Intuition (Wis), Knowledge (culture and geography) (Int), Perception (Wis), Persuasion (Cha), Sleight of Hand (Dex).
Skill Points at 1st level: (3 + Int modifier) × 4.
Skill Points at each additional level: 3 + Int modifier.
Level | Base Attack Modifier |
Defense Modifier |
Fort Save |
Ref Save |
Will Save |
Special | First Shot Bonus | |
---|---|---|---|---|---|---|---|---|
1st | +0 | +0 | +2 | +2 | +0 | Quick Draw, First Shot, Point Blank Shot | +2 | |
2nd | +1 | +0 | +3 | +3 | +0 | Ricochet | +2 | |
3rd | +2 | +0 | +3 | +3 | +1 | Target Lock, Bullet Spray | +2 | |
4th | +2 | +0 | +4 | +4 | +1 | +2 | ||
5th | +3 | +0 | +4 | +4 | +1 | Fastest In The West, Firearm Proficiency | +2 | |
Mastery | ||||||||
6th | +4/+1 | +0 | +5 | +5 | +2 | Fancy Footwork (1/day), Double Tap (1d6) | +2 | |
7th | +5/+2 | +0 | +5 | +5 | +2 | +3 | ||
8th | +5/+3 | +0 | +6 | +6 | +2 | Medium Armor Proficiency | +3 | |
9th | +6/+4 | +0 | +6 | +6 | +3 | Multiple Targets, Fancy Footwork (2/day) | +3 | |
10th | +7/+4/+1 | +0 | +7 | +7 | +3 | Improved Point Blank Shot, Double Tap (2d6), Firearm Proficiency | +3 | |
11th | +8/+5/+1 | +0 | +7 | +7 | +3 | Improved Bullet Spray | +3 | |
12th | +8/+6/+2 | +0 | +8 | +8 | +4 | Fancy Footwork (3/day) | +3 | |
13th | +9/+6/+2 | +0 | +8 | +8 | +4 | Improved Ricochet | +3 | |
14th | +10/+7/+3 | +0 | +9 | +9 | +4 | Double Tap (3d6) | +4 | |
15th | +11/+8/+3 | +0 | +9 | +9 | +5 | Fancy Footwork (4/day), Firearm Proficiency | +4 | |
16th | +11/+8/+3 | +0 | +10 | +10 | +5 | Quick Shot | +4 | |
17th | +12/+9/+4 | +0 | +10 | +10 | +5 | Devil's Dance | +4 | |
18th | +13/+9/+4 | +0 | +11 | +11 | +6 | Fancy Footwork (5/day), Double Tap (4d6) | +4 | |
19th | +14/+10/+5/+1 | +0 | +11 | +11 | +6 | +4 | ||
20th | +15/+10/+5/+1 | +0 | +12 | +12 | +6 | Greater Point Blank Shot, Firearm Proficiency | +4 |
Class Features[edit]
All of the following are class features of the gunslinger.
Weapon and Armor Proficiency
A gunslinger is proficient with any 3 simple or martial firearms of his choosing. Gunslingers are proficient with light armor.
Quick Draw
The gunslinger gains quick draw as a feat.
First Shot
Gunslingers are prepared to enter a fight at a moment's notice. A gunslinger gains a +2 bonus to initiative. This bonus increases with by 1 at 7th, and 14th levels.
Point Blank Shot
The gunslinger gains point blank shot as a feat.
Ricochet
At 2nd level, a gunslinger is capable of making impressive shots by bouncing them off of a hard surface (metal or stone). The target is denied their dexterity modifier to defense, and the gunslinger has a -5 to ricochet attack rolls. All ricocheted shots have a 25% chance to miss.
Target Lock
A 3rd level gunslinger can select a single target to focus his sights on. Against the selected target, the gunslinger gains a +3 on attack rolls and defense rolls. The gunslinger can only attack his selected target, and has a -3 to all defense rolls against other enemies.
Target lock lasts for 2 rounds, and can be re-used on the same target, or a different one.
Bullet Spray
At 3rd level, a gunslinger can choose to sacrifice quality for quantity, and can take a full attack action to make up to twice as many attacks as he would normally be able to at each base attack modifier with a -5 on each attack roll.
A gunslinger cannot attempt to ricochet bullets when using bullet spray.
Fastest in The West
A gunslinger is very adept at knowing when someone is about to try and attack him. At 5th level, if an enemy would attack the gunslinger and initiate combat, a gunslinger can make an opposed reflex save to attack first.
Firearm Proficiency
At 5th level, and every 5 gunslinger levels thereafter, a gunslinger can choose a new type of firearm to become proficient with, including exotic and custom-made weapons.
Mastery[edit]
Before leveling up to 6th, a gunslinger chooses a mastery specialization. He can progress into a deadeye, or a mastery gunslinger.
Fancy Footwork
At 6th level, a gunslinger is able to move quickly on his feet to avoid unfavorable outcomes in combat. Once per day, a gunslinger can reroll a defense roll or reflex save that would have failed. The new roll must be taken even if it is lower than the original.
At 9th level, and every 3 levels thereafter, the gunslinger can use fancy footwork once more per day, up to maximum of 5 times per day at 18th level.
Double Tap
Once per round, a 6th level gunslinger can, if possible, make a single extra attack against a target he has just attacked. If the gunslinger chooses to use double tap on an enemy, it must be the last attack roll he makes against that target, and uses the same base attack modifier as the previous attack roll made, with a -5 penalty to hit.
Double tap deals 1d6 points of bonus damage, and has the damage increase by 1d6 at 10th level and every 4 levels thereafter, to a maximum of 4d6 at 18th level.
Medium Armor Proficiency
The gunslinger gains medium armor proficiency as a feat.
Multiple targets
At 9th level, a gunslinger can instead choose to select up to three targets to focus on, instead of just one. The gunslinger gains a +3 to hit on attack rolls made against all three targets. The gunslinger can only attack his selected targets, and has a -3 to defense rolls from other enemies.
Multiple targets lasts for 2 rounds, and can be re-used on the same targets, or different ones.
Improved Point Blank Shot
At 10th level, the gunslinger increases the bonus from point blank shot to +2 from +1.
Improved Bullet Spray
The penalty for bullet spray is reduced to -4, and all bullets that miss are 25% more likely to hit nearby enemies.
Improved Ricochet
at 13th level, a gunslinger is able to shoot a bullet such that it can make a second bounce. The chance of a ricocheted bullet missing is reduced to 20% from 25%.
Quick Shot
At 16th level, once per round a gunslinger may make an attack of opportunity with a ranged weapon. A target moving through a threatened square does not provoke a ranged attack of opportunity.
Devil's Dance (Ex)
At 17th level, once per day, if the gunslinger's hit points would be reduced to 0 or below by a firearm, he instead becomes stable at 1 hit points.
Greater Point Blank Shot
At 20th level, the gunslinger increases the bonus from point blank shot to +3 from +2.
Epic Gunslinger[edit]
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3 + Int modifier skill points per level. |
Epic Gunslinger Bonus Feat List: Blinding Speed.
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