Deadeye (TOWW)
From D&D Wiki
This page is a part of the Homebrew setting "The Old Wild World." |
Material on this page may not be suitable for traditional 3.5e gameplay. |
Deadeye[edit]
Abilities: Dex, Wis, Int.
Hit Die: d6
Class Skills[edit]
Bluff (Cha), Craft (Gunsmithing) (Int), Escape Artist (Dex), Intimidate (Cha), Intuition (Wis), Knowledge (culture and geography) (Int), Perception (Wis), Persuasion (Cha), Sleight of Hand (Dex).
Skill Points at each level: 3 + Int modifier.
Level | Base Attack Modifier |
Defense Modifier |
Fort Save |
Ref Save |
Will Save |
Special | First Shot Bonus |
Stealth Shot Bonus |
---|---|---|---|---|---|---|---|---|
6th | +5 | +0 | +5 | +5 | +2 | Pinpoint Accuracy (1/day), Far Shot, Focused Shot | +2 | +0 |
7th | +6 | +0 | +5 | +5 | +2 | Stealth Shot | +2 | +3 |
8th | +8 | +0 | +6 | +6 | +2 | Firearm Training | +2 | +3 |
9th | +9 | +0 | +6 | +6 | +3 | Precise Shot | +2 | +3 |
10th | +11 | +0 | +7 | +7 | +3 | Improved Point Blank Shot, Pinpoint Accuracy (2/day) | +2 | +3 |
11th | +12 | +0 | +7 | +7 | +3 | Piercing Shot | +3 | +4 |
12th | +14 | +0 | +8 | +8 | +4 | Suppressive Fire | +3 | +4 |
13th | +15 | +0 | +8 | +8 | +4 | Caliber Specialist | +3 | +4 |
14th | +17 | +0 | +9 | +9 | +4 | Firearm Expertise | +3 | +4 |
15th | +18 | +0 | +9 | +9 | +5 | Pinpoint Accuracy (3/day) | +3 | +5 |
16th | +20 | +0 | +10 | +10 | +5 | +3 | +5 | |
17th | +21 | +0 | +10 | +10 | +5 | Improved Piercing Shot | +3 | +5 |
18th | +23 | +0 | +11 | +11 | +6 | Modern Assassin | +3 | +5 |
19th | +24 | +0 | +11 | +11 | +6 | +3 | +6 | |
20th | +25 | +0 | +12 | +12 | +6 | Greater Point Blank Shot, Firearm Mastery, Pinpoint Accuracy (4/day) | +3 | +6 |
Class Features[edit]
All of the following are class features of the deadeye mastery class.
Weapon and Armor Proficiency
A deadeye is proficient with any 3 (non-exotic) firearms, and any 1 exotic or custom firearm. Deadeyes are proficient with light armor.
Pinpoint Accuracy
Deadeyes are very accurate with their shots, but do not fire quickly. A deadeye only has one base attack modifier, but a higher bonus to attack rolls. If a deadeye's attack roll is higher than her target's defense roll by 15 or more, her attack deals double damage.
Once per day, a deadeye can reroll any 1 on a ranged damage roll. The number of times this ability can be used per day increases at 10th level, and every 5 levels thereafter, to a maximum of 4 times per day at 20th level.
Far Shot
The deadeye gains far shot as a feat.
Focused Shot
The deadeye can spend a full round to make a single shot at a target. This single attack gains a +3 to hit, and has a doubled critical range. The bonus to hit is increased to +5 against targets that are denied their dexterity modifier to defense.
Stealth Shot
At 7th level or higher, a deadeye gains a bonus on attack rolls against enemies who are unaware of her presence. The bonus starts at +3 at 7th level, and increases by +1 at 11th level and every 4 levels thereafter, to a maximum of +6 at 19th level.
Firearm Training
At 8th level, a deadeye selects a firearm to specialize with. The deadeye gains weapon focus as a feat with the chosen firearm.
Precise Shot
At 9th level, the deadeye gains precise shot as a feat.
Improved Point Blank Shot
At 10th level, the deadeye increases the bonus from point blank shot to +2 from +1.
Piercing Shot
A deadeye of 11th level or higher is able to shoot through a target to another target directly behind the first within 15 feet. The second target takes half damage.
Suppressive Fire
At 12th level or higher, when withdrawing from melee combat, a deadeye can make an attack of opportunity against the nearest enemy.
Caliber Specialist
At 13th level or higher, when reloading her weapon, a deadeye can choose to use normal, low, or high caliber bullets. Low caliber bullets have 40 feet more range, gain a +3 bonus to hit, and deal 2 less damage. High caliber bullets have 30 feet less range, have a -3 penalty to hit, and deal one and a half times as much damage, or instead increases the multiplier of a successful critical hit by x1.
Firearm Expertise
At 14th level, the deadeye increases the range increment of her specialized weapon by one half.
Improved Piercing Shot
A deadeye of 17th level or higher is able to shoot through a third target, directly behind her second target. The third target from piercing shot takes one quarter damage.
Modern Assassin
A deadeye of 18th level or higher, if she would be granted her stealth shot bonus against a target, a successful hit deals double damage.
Greater Point Blank Shot
At 20th level, the deadeye increases the bonus from point blank shot to +3 from +2.
Weapon Mastery
At 20th level, the deadeye doubles the critical range of her specialized weapon.
Epic Deadeye[edit]
Level | Special | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | |||||||||||||||||||||||||||||||||||||||||
22nd | |||||||||||||||||||||||||||||||||||||||||
23rd | |||||||||||||||||||||||||||||||||||||||||
24th | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
25th | |||||||||||||||||||||||||||||||||||||||||
26th | |||||||||||||||||||||||||||||||||||||||||
27th | |||||||||||||||||||||||||||||||||||||||||
28th | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
29th | |||||||||||||||||||||||||||||||||||||||||
30th | |||||||||||||||||||||||||||||||||||||||||
3 + Int modifier skill points per level. |
Bonus Feats
The epic deadeye gains a bonus feat (selected from the list of epic deadeye feats) every four levels after 20th.
Epic Deadeye Bonus Feat List:
Back to Main Page → 3.5e Homebrew → Campaign Settings → The Old Wild World → Classes