Grimluck (5e Equipment)

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Weapon (finesse sickle), legendary (Requires attunement by a creature of neutral alignment)

A black sickle with a shorter, straighter blade (referred to as a Kama). A gray cloth is wrapped around the whole weapon. However when wielded; the bindings unravel from the blade and attach to the user's hand. This creates a connection of cloth from the handle of the weapon to the user wrist and palm.

Sentience. Grimluck is a +3 neutral evil weapon that deals 2d8 slashing damage with an Intelligence of 18, Wisdom of 12, and a Charisma of 12. It has hearing and darkvision out to a range of 60 feet. The weapon can understand common and may speak telepathically with its wielder in common.
Personality. Grimluck speaks with a warm and encouraging tone, though what it says is usually not. It is unaware of its creation or creator, but that doesn't concern it. What does concern it is the next kill. It is entirely consumed with the idea and fantasy of the 'perfect kill' and believes that since it might be a 'one-in-a-million' kill, might as well kill a million.

Thrown / Magical Return - Grimluck has the thrown weapon property with a range of 20/60 feet. After you throw Grimluck, you can have it Magically Return to a Free Hand even If it Is Being Held By or Is Dug into a object or Creature, Can Be Recalled at any Distance But not Over Planes.

Garrotte - While you are grappling a creature whilst wielding Grimluck, you can use your action to strangle the target. This deals 2d6 bludgeoning damage. The strangled creature must make a DC 17 Constitution saving throw at the beginning of their turn. On a failure, the creature is restrained and suffocating. Grimluck casts silence as a 2nd level spell centered on itself during this. This may only work on enemies that are surprised and are Small or Medium size.

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