Greymon (3.5e Creature)

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Greymon
Size/Type: Huge Dinosaur
Hit Dice: 5d10+50 (75 hp)
Initiative: +0
Speed: 40 ft
Armor Class: 22, touch 11, flat-footed 19
Base Attack/Grapple: +5/+15
Attack: Bite+12 (3d6+7)
Full Attack: Bite +13 (3d6 +8) and two claws +8 (1d10+8)
Space/Reach: 15 ft/5 ft
Special Attacks: "Nova blast"; Skull Bash
Special Qualities: Champion evolution; Skull deflection
Saves: Fort +9, Ref +5, Will +8
Abilities: Str 26, Dex 16, Con 20, Int 10, Wis 14, Cha 19
Skills: See Champion evolution
Feats: See Champion evolution, plus improved overrun
Environment: Any
Organization: None
Challenge Rating: 6
Treasure: none
Alignment: Chaotic Good
Advancement: By Hit Die/Partner's Digidestined Class Level
Level Adjustment:


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More information...

Once the small Agumon, some form of metamorphosis has occurred. Great hulking legs, a long, muscular tail, and a ferocious head have replaced Agumon's awkward form, and tan stripes formed on his orange skin. A hard, gray, spiked shell has formed over his skull, But the playful light is still in his great green eyes 'Agumon? Is that you?' 'I'm Greymon Now' replies

Combat[edit]

[Greymon is meant to be used with the digidestined class] (coming soon)

Greymon primarily grapples, headbuts, and claws to throw his enemies to the ground, then finishes them with a Nova Blast.

"Champion Evolution": As a champion evolution, Greymon retains feats, skill points, allocated ability points, and all extraordinary abilities of Agumon, except pepper breath, which is replaced with Nova Blast

Nova Blast Greymon fires a plasma ball at his enemies which, if he succeeds in a touch attack, deals 3d8 fire damage

Skull Bash When Greymon succeeds on an opposed bull rush or overrun check, he automatically deals 3d6 damage to his foes, plus another 1d10 if he pushes them into a wall.

"Skull Deflection": Greymon can choose to forgo his bite attack and instead lower his head to an attacker, absorbing the first 10 points of damage dealt to him in a turn and increasing his armor class by 2.


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