Gremlin (5e Creature)

From D&D Wiki
Jump to navigation Jump to search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Gremlins franchise, and/or include content directly affiliated with and/or owned by Warner Bros.. D&D Wiki neither claims nor implies any rights to Gremlins copyrights, trademarks, or logos, nor any owned by Warner Bros.. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Gremlin[edit]

Small humanoid (gremlin), chaotic neutral (10%) or chaotic evil (90%)


Armor Class 13
Hit Points 7 (3d6 - 3)
Speed 30 ft.


STR DEX CON INT WIS CHA
7 (-2) 16 (+3) 8 (-1) 10 (+0) 10 (+0) 12 (+1)

Saving Throws Dex +5
Skills Acrobatics +5, Deception +3, Stealth +5
Proficiency Bonus +2
Senses passive Perception 10
Languages Common, Goblin
Challenge 1/8 (25 XP)


Sunlight Hypersensitivity. The gremlin takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Multiplication. If the gremlin starts its turn with water on its skin, while not in a body of water and not in sunlight, the water absorbs into its skin and another gremlin is created next to it. Two gremlins are created instead, if the gremlin starts its turn in a body of water while not in sunlight.

ACTIONS

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 2 (1d4) poison damage.


Gremlins enjoy pranks and tricking people. The evil variety will lead people into quicksand or similar hazards for the fun of it.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures