Gremishka, Variant (5e Creature)

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Gremishka, Variant[edit]

Tiny monstrosity,


Armor Class 13
Hit Points 15 (6d4)
Speed 30 ft.


STR DEX CON INT WIS CHA
8 (-1) 16 (+3) 10 (+0) 12 (+1) 11 (+0) 4 (-3)

Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 10
Languages understands Common but can't speak
Challenge 1/4 (50 XP)


Evasion. When the gremishka is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Magic Allergy. When a creature within 30 feet of the gremishka casts a spell or cantrip, the gremishka enters an unstable state. At the start of the gremishka's next turn, the gremishka receives a random effect. Roll a d10 to determine the effect.

d10 - Effect
1-2 - Ice Bloom. The gremishka sprouts a bloom of magical ice. The area within a 10 foot radius of the gremishka becomes difficult terrain for 1 minute. As well, the gremishka is affected by armor of Agathys as if cast using a 3rd level spell slot.
3-4 - Chaotic Offense. The gremishka is affected by enlarge/reduce (enlarge effect), haste, and mirror image. These effects last for 1 minure.
5-6 - Panther Polymorph. The gremishka shapeshifts into a Medium beast similar to a panther. Its Strength changes to 14 and its Dexterity changes to 15. Armor class becomes 14, the gremishka's hit point maximum increases to 45 and it is fully healed. The gremishka changes back into its true form when it dies.
7-8 - Force Explosion. The gremishka releases a burst of magical energy. Creatures within 10 feet of the gremishka take 10 (3d6) force damage and must make a DC 10 Constitution saving throw. On a failed saving throw the creature gains disadvantage on Wisdom saving throws, can't use reactions, and loses the Dexterity bonus to their armor class. This effect lasts for 1 minute, or until another creature uses its action to help the affected creature recover.
9-10 - Gremishka Spawn. The gremishka explodes and dies. Two new gremishka appear in its space. These new gremishka use the same initiative as the original gremishka.

ACTIONS

Bite (Gremishka Form). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage and 3 (1d6) force damage.

Bite (Panther Form). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) piercing damage.

Pounce (Panther Form). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 2) bludgeoning damage and the target must make a DC 12 Strength saving throw or be knocked prone. If the target is prone, it takes an additional 7 (2d6) bludgeoning damage.


Portrait_Gremishka.png
Gremishka portrait. Source: Gremishka on the Baldur's Gate 3 Wiki

The vicious product of spells gone wrong, these cat-like creatures delight in tormenting magic-users, relishing in the unstable effect magic has on them.

(This entry is based on the gremishka as seen in Baldur's Gate 3, which has been modified compared to their original release in Van Richten's Guide to Ravenloft. Compared to Van Richten's version, the variant is slightly tougher with more hit points, a higher armor class, better ability scores, and the Evasion feature. While the Magic Allergy feature has some stronger options in it, it is slightly nerfed in that it now activates at the start of the gremishka's next turn after being triggered, instead of immediately.)

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