Gremishka, Variant (5e Creature)
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Gremishka, Variant[edit]
Tiny monstrosity, Armor Class 13
Proficiency Bonus +2 Evasion. When the gremishka is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Magic Allergy. When a creature within 30 feet of the gremishka casts a spell or cantrip, the gremishka enters an unstable state. At the start of the gremishka's next turn, the gremishka receives a random effect. Roll a d10 to determine the effect.
ACTIONSBite (Gremishka Form). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage and 3 (1d6) force damage. Bite (Panther Form). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) piercing damage. Pounce (Panther Form). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 2) bludgeoning damage and the target must make a DC 12 Strength saving throw or be knocked prone. If the target is prone, it takes an additional 7 (2d6) bludgeoning damage.
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The vicious product of spells gone wrong, these cat-like creatures delight in tormenting magic-users, relishing in the unstable effect magic has on them. (This entry is based on the gremishka as seen in Baldur's Gate 3, which has been modified compared to their original release in Van Richten's Guide to Ravenloft. Compared to Van Richten's version, the variant is slightly tougher with more hit points, a higher armor class, better ability scores, and the Evasion feature. While the Magic Allergy feature has some stronger options in it, it is slightly nerfed in that it now activates at the start of the gremishka's next turn after being triggered, instead of immediately.) |
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