Grellum (3.5e NPC)

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CR 4

Male human druid 4
N Medium humanoid (Human)
Init/Senses +0/Listen +8, Spot +6
Languages Common, Druidic
AC 10, touch 19, flat-footed 10
hp 27 (4 HD)
Fort/Ref/Will 5/0/6
Speed 30 ft. (6 squares)
Melee spear +3 (1d8/x3)
Base Atk/Grp +3/+3
Spells Prepared (CL 4,):
Abilities Str 10, Dex 9, Con 12, Int 11, Wis 14, Cha 8
Feats Animal Affinity, Self-Sufficient, Skill Focus Knowledge (Nature)
Skills Handle Animal +8, Heal +4, Knowledge (Nature) +14, Listen +8, Ride +3, Spot +6, Survival +13, Swim +4
Possessions Spear, holly and mistletoe, spell component pouch
Wild Empathy (Ex) Grellum can improve the attitude of an animal.
Woodland Stride (Ex) Grellum may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect him.
Trackless Step (Ex) Grellum leaves no trail in natural surroundings and cannot be tracked. He may choose to leave a trail if so desired.
Resist Nature’s Lure (Ex) Grellum gains a +4 bonus on saving throws against the spell-like abilities of fey.

Animal Companion[edit]


CR —

Female Eagle
N Small Animal
Init/Senses +3/Listen +6, Spot +6
Languages empathic link, common, speak with birds
AC 18, touch 14, flat-footed 14
(+2 size, +2 Dex, +4 Natural Armor)
hp 11 (7 HD)
Resist improved evasion
Fort/Ref/Will +2/+4/+2
Speed 10 ft. (2 squares), fly 80 ft. (average)
Melee 2 claws +6 (1d3); Bite +1 (1d4)
Space/Reach 2-1/2 ft./0 ft.
Base Atk/Grp +3/−9
Abilities Str 1, Dex 15, Con 10, Int 9, Wis 14, Cha 6
Feats Weapon Finesse
Skills Listen +6, Spot +6,
Link (Ex) Grellum can handle Hope as a free action, or push her as a move action. Grellum gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Share Spells (Ex) At Grellum's option, Hope may have any spell Morgan casts upon herself affect Edgar too.
Evasion(Ex) If Hope is subjected to an attack that normally allows a Reflex saving throw for half damage, she takes no damage if she makes a successful saving throw.


Down The animal breaks off from combat or otherwise backs down
Seek The animal moves into an area and looks around for anything that is obviously alive or animate.
Come The animal comes, even if it normally would not do so.
Heel The animal follows closely, even to places where it normally wouldn’t go.
Fetch The animal goes and gets something. If a specific item isn't pointed out, the animal fetches some random object.

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