Green Slime (5e Creature)

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Green Slime[edit]

Small ooze, unaligned


Armor Class 11
Hit Points 5 (2d6 - 2)
Speed 20 ft.


STR DEX CON INT WIS CHA
4 (-3) 12 (+1) 8 (-1) 2 (-4) 12 (+1) 2 (-4)

Proficiency Bonus +2
Damage Vulnerabilities cold
Damage Immunities acid, poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone, unconscious
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 11
Languages
Challenge 1/8 (25 XP)


Charge. If the slime moves at least 15 feet straight toward a target and then hits it with a pseudopod attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage.

Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple.

Standing Leap. The slime's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

ACTIONS

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) acid damage.


A simple, gelatinous creature that swallows anything and everything whole. It takes a long time to digest anything. The green slimes are the weakest and most common kind of slime. They are known for their habit of picking up small, inorganic objects and carrying them inside them.

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