Green Slime (5e Creature)
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Green Slime[edit]
Small ooze, unaligned Armor Class 11
Proficiency Bonus +2 Charge. If the slime moves at least 15 feet straight toward a target and then hits it with a pseudopod attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple. Standing Leap. The slime's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. ACTIONSPseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) acid damage.
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A simple, gelatinous creature that swallows anything and everything whole. It takes a long time to digest anything. The green slimes are the weakest and most common kind of slime. They are known for their habit of picking up small, inorganic objects and carrying them inside them. |
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