Greeed Overlord (5e Creature)

From D&D Wiki
Jump to navigation Jump to search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Kamen Rider franchise, and/or include content directly affiliated with and/or owned by Toei Company. D&D Wiki neither claims nor implies any rights to Kamen Rider copyrights, trademarks, or logos, nor any owned by Toei Company. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Greeed Overlord[edit]

Gargantuan monstrosity, lawful evil


Armor Class 19 (natural armour)
Hit Points 525 (50d20)
Speed 10 ft., fly 80 ft., swim 40 ft.


STR DEX CON INT WIS CHA
30 (+10) 15 (+2) 10 (+0) 20 (+5) 25 (+7) 30 (+10)

Saving Throws Con +9, Int +14, Wis +16, Cha +19
Skills Insight +16, Persuasion +28
Damage Vulnerabilities Vulnerable to Thunder and Lightning damage when in flight.
Damage Resistances Resistance to Slashing, Piercing, and Bludgeoning
Senses Darkvision 120 ft. Truesight 10 ft. passive perception 17
Languages Any (Telepathy)
Challenge 24 (62,000 XP)


Core Medals. This beast is made out of fifty Core Medals, each of which is what composes its very being. It has 10 Red Core Medals, 10 Green Core Medals, 10 Yellow Core Medals, 10 Grey Core Medal, and 10 Blue Core Medals. When hit by a magic weapon, make a DC 20 Constitution Saving Throw. If the Overlord succeeds, it simply gets damaged, but if it fails, then a Core Medal is taken out of the monster and it takes 10 Psychic damage (d20). If it's a critical hit, regardless of if the weapon is magical or not, then the Core Medal is removed without any save. If all the Core Medals are removed this way, then the monster is instead killed. It can also lose Core Medals through casting spells, complete with taking damage.

Spellcasting. The Greeed Overlord can, at the expense of an appropriate Core Medal, cast a spell. If it does this, however, it opts out of multiattack. Save DC is 22.

Mirror Image (Cost: 1 Green Core Medal)

Immolation (Cost: 1 Red Core Medal)

Frightful Presence (Cost: 1 Yellow Core Medal)

Reverse Gravity (Cost: 1 Grey Core Medal)

Watery Sphere (Cost: 1 Blue Core Medal)

Meteor Swarm (Cost: 1 Red and 1 Grey Core Medal)

Destructive Wave (Cost: 1 Green and 1 Yellow Core Medal)

ACTIONS

Multiattack The Overlord can make six attacks, two with its Punches, two with its claws, one with its Talon, and one with its Tentacles.

Punch: +19 to hit, reach 20 ft., one creature. Hit: 27 (5d6 + 10) Bludgeoning damage. When Grey Core Medals are gone, halve the damage.

Claw: +19 to hit, reach 10 ft., one creature. Hit: 28 (4d8 + 10) Slashing damage. When Yellow Core Medals are gone, halve the damage.

Talon: +19 to hit, reach 5 ft., one creature. Hit: 26 (3d10 + 10) Piercing damage. If target is hit, it must make a DC 20 Strength Saving Throw or be grappled. When Red Core Medals are gone, halve the damage and DC.

Tentacle: +11 to hit, reach 30 ft., four creatures. Hit: 15 (2d12 + 2) Lightning damage. If target is hit, it must make a DC 20 Strength Saving Throw or be grappled. When Blue Core Medals are gone, halve the damage and DC.

Flight: The Greeed Overlord can stay in flight at the end of its turn. It can't do this when the Red Core Medals are gone.

REACTIONS

Lightning Rod. Whenever it suffers Thunder or Lightning Damage, it gets a reaction to create a sixty foot radius of lightning bursts. Those affected in the radius must make a DC 22 Dexterity Saving Throw. Those who fail take 55 Lightning Damage (10d10). It can't do this when the Green Cores are gone.

LEGENDARY ACTIONS

The Greeed Overlord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Greeed Overlord regains spent legendary actions at the start of its turn.

Zap: The Greeed Overlord can zap whatever it's holding with its tentacles. All grappled by the tentacles take 18 Lightning Damage (2d12 + 5)

Burn: The Greed Overlord can burn whatever it's holding with its talons. The person grappled takes 21 Fire Damage (3d10 + 5)

Temptation (2 Actions): The Greeed Overlord can choose one target within 120 feet. It will know their greatest desires and will make an offer. The affected must make a 27 DC Wisdom Saving Throw. If they succeed, they ignore the temptation and the Overlord can't pick them again for the rest of the encounter. If they fail though, they will, for one minute, engage in a mental representation of their desires coming to life. Snapping them out of it through an attack will give them 17 Psychic Damage (D20 + 7).


Back to Main Page5e HomebrewCreatures