Greatstaff (3.5e Equipment)
From D&D Wiki
| |||||||||||
Size | Cost1 | Damage | Weight1 | hp | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | * | * | 1 | ||||||||
Diminutive | * | * | 2 | ||||||||
Tiny | * | * | 5 | ||||||||
Small | 12 gp | 1d4/1d4 | 10 lbs. | 10 | |||||||
Medium | 12 gp | 2d4/2d4 | 20 lbs. | 20 | |||||||
Large | 24 gp | 2d6/2d6 | 40 lbs. | 40 | |||||||
Huge | * | 3d6/3d6 | * | 80 | |||||||
Gargantuan | * | 4d6/4d6 | * | 160 | |||||||
Colossal | * | 5d6/5d6 | * | 320 | |||||||
|
Functionally, a great staff operates much different than its lightweight cousin, the quarterstaff. Typically made from solid steel with leather grips, the wielder uses the weapon's heft to his best advantage in combat.
A great staff is a double weapon. The wielder can fight with it as if fighting with two weapons, but if he does, he incurs all the normal attack penalties associated with fighting with two weapons, just as if he were using a one-handed weapon and a light weapon. A creature wielding a great staff in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.
Characters must have Strength of at least 13 to wield it effectively. A character wielding a great staff who lacks the necessary Strength score takes −4 on attacks with it.
Back to Main Page → 3.5e Homebrew → Equipment → Mundane Weapons