Greatstaff (3.5e Equipment)

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Great Staff
Martial Two-Handed
Critical: ×2
Range Increment:
Type: Bludgeoning
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine * * 1
Diminutive * * 2
Tiny * * 5
Small 12 gp 1d4/1d4 10 lbs. 10
Medium 12 gp 2d4/2d4 20 lbs. 20
Large 24 gp 2d6/2d6 40 lbs. 40
Huge * 3d6/3d6 * 80
Gargantuan * 4d6/4d6 * 160
Colossal * 5d6/5d6 * 320
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Functionally, a great staff operates much different than its lightweight cousin, the quarterstaff. Typically made from solid steel with leather grips, the wielder uses the weapon's heft to his best advantage in combat.

A great staff is a double weapon. The wielder can fight with it as if fighting with two weapons, but if he does, he incurs all the normal attack penalties associated with fighting with two weapons, just as if he were using a one-handed weapon and a light weapon. A creature wielding a great staff in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.

Characters must have Strength of at least 13 to wield it effectively. A character wielding a great staff who lacks the necessary Strength score takes −4 on attacks with it.

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