SRD:Quarterstaff
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This material is published under the OGL 1.0a. |
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Size | Cost | Damage | Weight1 | hp | |||||||
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Fine | — | 1/1 | * | 1 | |||||||
Diminutive | — | 1d2/1d2 | * | 1 | |||||||
Tiny | — | 1d3/1d3 | * | 2 | |||||||
Small | — | 1d4/1d4 | 2 lb. | 5 | |||||||
Medium | — | 1d6/1d6 | 4 lb. | 10 | |||||||
Large | — | 1d8/1d8 | 8 lb. | 20 | |||||||
Huge | — | 2d6/2d6 | * | 40 | |||||||
Gargantuan | — | 3d6/3d6 | * | 80 | |||||||
Colossal | — | 4d6/4d6 | * | 160 | |||||||
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Description
A quarterstaff is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. A creature wielding a quarterstaff in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.
The quarterstaff is a special monk weapon. This designation gives a monk wielding a quarterstaff special options.
Enhancements
Material | Average | Masterwork1 | Hardness | hp | Special |
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Wood | — | 600 gp | 5 | 10 | — |
Adamantine | — | n/a | n/a | n/a | — |
Deep Crystal | — | 1,000 gp | 10 | 30 | Psionic |
Mundane Crystal | — | 600 gp | 8 | 25 | No rusting, not metal |
Darkwood | — | 640 gp | 5 | 10 | 1/2 weight |
Iron, Cold | n/a | n/a | n/a | n/a | — |
Mithral | — | n/a | n/a | n/a | — |
Silver, Alchemical | n/a | n/a | n/a | n/a | — |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
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+1 | +2,000 gp | +2 | +10 |
+2 | +8,000 gp | +4 | +20 |
+3 | +18,000 gp | +6 | +30 |
+4 | +32,000 gp | +8 | +40 |
+5 | +50,000 gp | +10 | +50 |
+6 | +72,000 gp3 | +12 | +60 |
+7 | +98,000 gp3 | +14 | +70 |
+8 | +128,000 gp3 | +16 | +80 |
+9 | +162,000 gp3 | +18 | +90 |
+10 | +200,000 gp3 | +20 | +100 |
+11 or more | + bonus squared × 20,000 gp |
+ enhancement bonus × 2 | + enhancement bonus × 10 |
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See Also
Back to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons