Great Jaggi (5e Creature)

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Great Jaggi[edit]

Large dragon, unaligned


Armor Class 16 (natural armor)
Hit Points 123 (13d10 + 52)
Speed 60 ft.


STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 19 (+4) 12 (+1) 12 (+1) 6 (-2)

Saving Throws Dex +5, Con +7, Wis +4
Skills Perception +4, Stealth +5
Damage Vulnerabilities fire
Senses passive Perception 14
Languages
Challenge 6 (2,300 XP)


Pack Tactics. The jaggi has advantage on attack rolls against a creature if at least one of the jaggi's allies is within 5 feet of the creature and the ally isn't incapacitated.

ACTIONS

Multiattack. The jaggi makes three attacks: one with its bite, one with its claws and one with its tail.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Summon Packmates (Recharge 5-6). The jaggi lets out an echoing howl and calls 3d6 jaggi. The called creatures arrive in 1d4 rounds, acting as allies of the jaggi.

BONUS ACTIONS

Form Flock. The jaggi moves up to its speed toward a nonhostile jaggi that it can see.


Adult male jaggi are known as great jaggi and are the leaders of their packs. In battle, a great jaggi calls upon the pack to surround and overwhelm prey and gives them orders with a variety of growls and howls.

Variants: Great Baggi and Great Wroggi

As the typical jaggi have relatives that are similar, so do those relatives have forms equivalent to the great jaggi, as detailed below. When a great baggi or great wroggi uses Summon Packmates, it calls baggi or wroggi, respectively.

Great Baggi. Baggi are like jaggi but have one horn and can spit a special liquid that puts creatures to sleep. Baggi live in the tundra.
A great baggi has the following action option.

Soporific Spit. Ranged Weapon Attack: +5 to hit, range 15/30 ft., one target. Hit: The target must succeed on a DC 15 Constitution saving throw or be knocked unconscious for 1 minute. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

Great Wroggi. Wroggi have two green poison-generating organs that run from their mouths down to their throats. A wroggi can spit poison. Wroggi can live in volcanoes but they usually live in forests.
A wroggi has the following action option.

Poison Spit. Ranged Weapon Attack: +5 to hit, range 15/30 ft., one target. Hit: The target must succeed on a DC 15 Constitution saving throw or take 21 (6d6) poison damage and be poisoned for 1 minute. While poisoned, the creature takes 14 (4d6) poison damage at the start of each of its turns. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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