Great Grey Wolf Sif (5e Creature)
Great Grey Wolf Sif[edit]
Huge beast, lawful good Armor Class 16 (natural armour)
Saving Throws Dex +10, Wis +7 Magical Blade. Sif's weapon attacks are magical. When Sif hits with her weapon, the weapon deals an additional 14 (4d6) radiant damage (included in the attack). ACTIONSMultiattack. Sif makes two greatsword attacks. Greatsword. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 24 (6d6 + 3) slashing damage plus 14 (4d6) radiant damage. Spin Attack (Recharge 5-6). Sif spins around in a circle, attempting to hit all enemies around her. Each creature within 10 feet of Sif must make a DC 16 Dexterity saving throw, taking 24 (6d6 + 3) slashing damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one. REACTIONSParry. Sif adds 5 to her AC against one melee attack that would hit her. To do so, Sif must see the attacker and be wielding a melee weapon. |
Sif is a massive wolf who wields a magic sword in her mouth. She protects the grave of a mighty knight and his old friend Artorias, known as the Abysswalker. |
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