Gray Witch King Cestero (Grisaire Supplement)

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Medium undead, neutral evil


Armor Class 18 (medium armor)
Hit Points 84 (13d8 + 26)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 14 (+2) 16 (+3) 16 (+3) 17 (+3)

Saving Throws Con +7, Int +8, Cha +8
Skills Animal Handling +8, Arcana +8, History +8, Perception +8
Damage Resistances poisoned, paralyzed, charmed
Condition Immunities frightened
Senses passive Perception 15
Languages Common (Arcoran)
Challenge 15 (13,000 XP)


Magical Resistance. Cestero has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. The shotgun princess makes two attacks with her hunting rifle.

Longsword. Ranged Weapon Attack: +8 to hit, range 10/30 ft., one target. Hit: 16 (2d10 + 5) piercing damage. Must be reloaded as an action after 12 shots.

Spellcasting. Cestero is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared: Cantrips (at will): sacred flame, thaumaturgy 1st level (4 slots): command, guiding bolt, shield of faith 2nd level (3 slots): hold person, silence, spiritual weapon 3rd level (3 slots): animate dead, dispel magic 4th level (3 slots): divination, guardian of faith 5th level (2 slots): contagion, insect plague 6th level (1 slot): harm


LEGENDARY ACTIONS

The Gray Witch King can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Gray Witch King regains spent legendary actions at the start of its turn.

Cantrip. The lich casts a cantrip.
Unholy Smite (Costs 2 Actions). The lich uses its Unholy Smite.

The Gray Witch King Cestero is an enigmatic bogeyman occupying territory in the Frigid Wastes, on former Eldresin Empire Lands.

Former Eldresin Royalty
Wolven Aids

Cestero's Lair: The Gray Castle

Lair Actions