The following feats are available to characters with levels in the Gravattack (5e Class). In addition, you may pick any standard DND feat that's not magical (unless your GM allows it).
Background Feats[edit]
All of these feats are only obtainable when creating your character, they do not spend a feat slot but you must ask your gm if you have permission to use them.
- Avatar of the Singularity
Prerequisite: Must be a Gravattack (5e Class)
Design Note: This feature can only be granted to one creature per campaign. This feature is exceptionally powerful; use caution when bestowing it on a player.
|
You are the chosen vessel of the singularity, possessing abilities that allow you to manipulate gravitational forces and perceive anomalies. You gain the following benefits:
Gravitational Efficiency. Your connection to the singularity drastically reduces the singularity energy you spend on your techniques. You reduce Singularity Points all singularity points cost by double your proficiency bonus.
Keen Perception. Your heightened awareness allows you to gain expertise in Perception. You have advantage on all Perception checks and can add your Wisdom modifier an additional time to these checks.
Singularity Shield. Drawing upon the immense energy of the singularity, your Gravitational Barrier gains an increase in protective abilities . The shield now provides temporary hit points equal to 10 times your Gravattack level and it now regenerates an amount of temporary Hitpoints equal to double your proficiency bonus.
Gravitational Amplification. As an avatar of the singularity, your gravitational prowess is magnified. When you deal damage with a gravitational technique, your connection to the singularity allows you to amplify your attacks. You can increase the damage dice by an amount equal to half your Wisdom modifier (rounded down). You can choose to apply this bonus damage after rolling, but you can only use this feature once per turn.
Retroactive Singularity: For each successful attack or saving throw that your enemies miss when using your gravity Techniques You regain 1 singularity point
|
Gravity Technique Feats[edit]
Feats related to your gravity Techniques.
- Master of Relativity
Prerequisite: Must be a Gravattack (5e Class)
Gravity can affect something as simple as the fall of an apple, but it also has the ability to affect the motion of the planets and is also capable of swallowing light itself. You have improved your techniques to encompass the very relativity of this concept. You gain the following benefits:
- Double Causality: As an action, you can merge two different gravity techniques into a single action. The target receives the combined effects of both techniques, and each saving throw must be made separately. This consumes Singularity Points equal to the sum of both techniques.
- Timeless Gravity: All gravity techniques you activate or that are already active (as ongoing effects) are unaffected by abilities or effects that stop time, slow time, or alter temporal perception, such as the Stop Time spell or similar effects. In addition, you can spend 2 additional Singularity Points when using any technique to ensure that it continues to work in environments where time is altered, extending its duration up to 1 full minute.
|
Singularity Points Feats[edit]
Feats related to your singularity energy in it's pure and fundamental form, and also in how you use it.
- Immense Singularity
Prerequisites: Must have 15 Wisdom or higher.
You have massive reserves, making you become a Singularity powerhouse. You gain the following benefits:
- Your Wisdom score increases by 1, to a maximum of 20.
- You will add your proficiency bonus and you can add your Wisdom modifier one additional time when determining your Singularity Points
- Overflowing Singularity
Prerequisites: Must have 17 Wisdom or higher, Immense Singularity
Your Singularity reserves are so absurdly massive that they seem practically endless at times even allowing you to perform great feats of Gravity Manipulation when others run out of energy.
You gain the following benefits:
- Your Wisdom score increases by 1, to a maximum of 20.
- Your Singularity Points Maximum increases by half of your character level (rounded up) + your proficiency bonus.
|
Singularity Points Manipulation Feats[edit]
Feats related to how you manipulate the Singularity.
- Relative Singularity
Prerequisites: Must have 18 Wisdom or higher, and Master of Relativity
Along with your Techniques, your handling of the singularity has formed a relative concept of gravity, allowing you to further affect the world around you. You gain the following benefits:
- Gravitational Time Reversal: As an action or reaction, you can spend 4 singularity points to reverse the effects of time on yourself or a number of creatures or objects equal to your Wisdom modifier within your Gravitational Zone. This includes restoring hit point, reversing damage, undoing conditions, or even reversing a death state if it occurred within the last 6 seconds (1 round of combat). However, the effects will only be reversed for one round, after which time is "adjusted" and the original consequences reappear, though the affected person can prepare to avoid them again. You can re-expend the cost of this ability to extend the time frame by a number of rounds equal to a roll of a d4; for each expenditure, the time die increases by 1, up to a maximum equal to your Wisdom modifier.
- Relative Singularity: As a bonus action, you can spend 4 singularity points to imbue one of your gravity techniques with a constant gravity field. That technique will remain active for the entire turn of an enemy, even if it is interrupted by effects such as Time Stop or Dimensional Shift. Additionally, any creature affected by the technique cannot escape its area of effect through teleportation or other means of interplanar movement for the duration of the technique. If the technique affects an area, that area cannot be altered or shifted by outside effects until normal time or combat resumes. This ability does not increase the duration of the technique but prevents it from being temporarily suppressed or having its duration shortened.
- Temporal Singularity: As an action, you can spend 8 singularity points to transform your Gravitational Zone into a gravitational bubble in which time flows differently for you and your allies. For 1 minute, all friendly creatures within the area of your gravitational zone can take an additional action on their turn or gain an additional full turn at the end of each round. Enemies within the area of your Gravitational Zone, however, must make a Strength saving throw at the start of each of their turns. If they fail, they lose their entire turn due to the temporal distortion and can only take one action or reaction during their next turn. This effect ends if you become incapacitated or fall unconscious.
|
Back to Main Page → 5e Homebrew → Character Options → Class Features
[[Category:Gravattack (5e Class) ]]