Gravitas (5e Creature)
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Huge celestial (dominion), lawful good
Saving Throws Con +13, Wis +10, Cha +10
Angelic Frost Weapons. The gravitas' weapon attacks are magical. When the gravitas hits with any weapon, the weapon deals an extra 2d8 cold damage and 3d8 radiant damage (included in the attack).
Divine Awareness. The gravitas knows if it hears a lie.
Innate Spellcasting. The gravitas' spellcasting ability is Charisma (spell save DC 18). The gravitas can innately cast the following spells, requiring no material components.
Magic Resistance. The gravitas has advantage on saving throws against spells and other magical effects.
Multiattack. The gravitas makes two frozen flail attacks.
Frozen Flail. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage plus 9 (2d8) cold damage and 13 (3d8) radiant damage.
Divine Laser (Recharge 5-6). The gravitas fires a powerful laser from its head in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 27 (6d8) cold damage and 31 (7d8) radiant damage on a failed save, or half as much damage on a successful one.
A dominion in the second sphere of angels. The name gravitas means stern and severe, so this angel is often depicted as steep, uninhabited mountains forever frozen in ice. The extreme cold of these angels has been unpenetrated for eons, and it shows no change through the passage of time. Gravitas await silently for opponents willing to sacrifice everything to face them.