Gravemarrow (Corebound Awakening Supplement)

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Gravemarrow[edit]

Large mana beast, unaligned


Armor Class 16 (natural armor)
Hit Points 57 (6d10 + 24)
Speed 40 ft


STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 10 (+0) 16 (+3) 12 (+1)

Proficiency Bonus +3
Senses passive Perception 13
Languages


SHP = 96

MP (Mana Points) = 44

Mana Core: Dormant Soulfire Aspect. Soulfire is neither true fire nor pure spirit—it burns what should be gone, and restores what clings to will.(It can bring the dead back to life.)

Soulburn Claws. The Gravemarrow’s attacks deal 1d6 additional necrotic damage, bypassing resistance if the target is below half HP.

Lingering Will. When the Gravemarrow drops to 0 SHP, it may spend 5 MP to remain standing for 1 more round at 1 SHP, with immunity to all damage during that round.

Feed on Death. If a creature dies within 30 ft, the Gravemarrow regains 5 MP and heals 10 SHP.

Minor Spellcasting. Can cast sells up to 3 difficulty.

Actions

Boneclaw Slash (Multiattack). Melee Attack: +7 to hit, reach 5 ft. Hit: 13 (2d6 + 4) slashing + 1d6 necrotic. Can attack twice.

Ash Wail (Recharge 5–6). Unleashes a psychic death-scream. All creatures within 20 ft must make a DC 15 Wisdom save or take 5d6 psychic damage and be frightened for 1 round. On success, take half damage and no fear.

Core Drop: 20% for the core to survive the death of the monster, if it does not survive it shatter, it pushes anyone who is in 5 ft of it 5 ft back and makes them prone. Anyone who is in 5 ft from the core on shattering regains half of the max MP the core has and anyone in 10 ft a quarter.



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