Grave Sorcerer (5e Subclass)

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Grave Sorcerer[edit]

Sorcerous origin

The essence of undeath—the antithesis of life—permeates your soul. Is your bloodline cursed? Were you born in the shadow of a vampire’s castle, or from parents experimented upon by a vile lich? Are you ridden by the spirit of a long-dead ancestor? Should you have died in the womb, holding on only through some undeveloped iron will or stroke of luck? Or is the answer far more sinister, a secret to which even you are not privy?

GravebornSpells

Starting at 1st level, you learn additional spells when you reach certain levels in this class. Due to the touch of death on your soul, you gain the following spells at the listed sorcerer level. These spells do not count against the number of sorcerer spells you know.

Sorcerer Level Spells
1st inflict wounds, ray of sickness
3rd gentle repose, ray of enfeeblement
5th animate dead, speak with dead
7th blight, death ward
9th danse macabre, negative energy flood
Control Undead

Starting at 1st level, as an action, you can target one undead that you can see within 30 feet. The target undead must make a Wisdom saving throw against your sorcerer spell save DC. On a failed save, the target must obey your commands for the next 24 hours, until you use this power again or until you or an ally of yours attack it. Undead whose challenge rating is greater than 1/4 your sorcerer level are immune to this effect.

Once you use this ability, you can't use it again until you finish a long rest. Starting at 3rd level, you can spend a number of sorcery points up to the CR of the target to use this feature again.

Endurance of the Dead

Starting at 1st level you gain the sturdiness of the undead. Your body feels numbed to pain giving you an AC equal to 13+ your dex modifier while you aren't wearing armor.

Servant of the Grave

Starting at 6th level, you can raise the corpse of a deceased humanoid as an undead under your service. A body deceased within the last minute raises as a ghast, after 10 minutes as a ghoul and after 1 hour as a zombie. When the servant is raised, it gains temporary hit points equal to half your sorcerer level. Roll initiative for the servant, which has its own turns. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier (minimum of +0).

If the servant is damaged, you can restore its hit points by replacing its body parts by the body parts of other humanoid creatures deceased at no longer than 1 minute, 10 minutes or 1 hour, depending on the type of corpse reanimated. Each corpse can restore a number of hit points of your servant equal to the roll of the amount of hit dice it had before it died.

The servant remains in your service until the end of your next long rest, at which point it no longer follows your command. You can use this ability to reassert control over the servant. Once you create a servant with this feature, you can't use the feature again until you finish a long rest.

Power of the Grave

At 14th level, you take on further undead traits. Your type changes to undead. You no longer need to eat, drink, breathe, or sleep (though you still require four hours of rest, similar to the elven trance, to complete a long rest). You gain resistance to necrotic damage and also become immune to poison, disease and to poison damage and to the poisoned and stunned conditions.

Skin of the Grave

At 18th level, your body takes on some traits of undeath. You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t silvered.

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