Graug (5e Race)

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Graug[edit]

The Mighty Graug, he gave me these scars. And he also, took my hunting partner.
—Torvin, the Dwarven Monster Hunter

Physical Description[edit]

534986225.jpg
A mighty Graug.

The graug is a huge beast with characteristics varying on their subrace. They can stand anywhere from 5 to 8 feet tall. They possess troll-like characteristics, namely massive claws and teeth to maul and devour their prey. Despite their supposed lack of intelligence, they are very difficult to bring down without any support, due to their large, muscular size and naturally armor-plated scales. Wretched graugs are notably hairless compared to normal graug. Oddly placed horns, blotchy liver-spotted skin, yellowed eyes, tumors, and, most notably, a vile throat sac differentiates them from other graug. Supposedly they were pushed to extremes amidst the aftermath of a heavy flood, which eliminated all their food sources. They had to resort to eating foul creatures, which riddled them with disease and rendered them even uglier than normal graug. Icy graugs resemble normal graugs but their features are pale. Their flesh and skin is also composed entirely of ice and snow. Fire graugs have hardened skin from living near intense heat sources, like volcanoes. They also are known to have a huge sack on their necks that hold a source of fire for them to breath on enemies.

History[edit]

The graug are considered one of the oldest races in the world, being born of an earth-mother along with the mountains which they carved out to become their homes. They had the audacity to confront powerful creatures like dragons and wyverns and harbored an indomitable will to conquer what they put their minds to. In times of hardship, they would eat humans. Before humans were available, they would eat orcs and even trolls. The name "graug" is based on the word for terrible, monstrous, hostile, demonic and powerful. People historically confused them with trolls.

Society[edit]

Graug build their homes within the greatest and highest mountains, usually within huge caverns in the heart of the structure. They are similar to giants in that they live in clans composed of a few numbers. While they may cohabit, they are known to wander as solitary creatures during hunting and for a majority of the day. At night, they are observed to become more vicious and unpredictable. It has been nary impossible for someone to track a graug back to their den. However, most people surmise graug occupy more of the land than expected before, having gone as far as to displace previous mountain dwelling races.

Graug Names[edit]

Graug do not take on names unless they are given by a stronger graug, which becomes their "master." Those names are usually diminutive. Names are not a common thing with graug. Usually, they go by titles describing their reputation or features, like "horned graug" or "legendary graug."

Graug Traits[edit]

Monstrous creatures dwelling in mountains that can eat trolls
Ability Score Increase. Your Strength score increases by 1.
Age. Graug's are known to live for a very long time, to at least 300 years.
Alignment. Graug are often almost always chaotic. However, some are more lordly and restrained.
Size. Graugs are known to be anywhere from 5 to 8 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Due to living in caves for so long these beasts have learned to see in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Great Hunger. This beast gets very hungry a lot. You require twice the amount of food necessary to sustain yourself.
Natural Armor. While unarmored, your Armor Class is equal to 12 + your Constitution modifier. You may wear a shield and still gain this benefit. Due to your odd natural skin, you cannot wear regular armor. Armor tailored to fit you costs four times as much.
Languages. You can speak in a broken form of Common but you cannot read or write.
Subrace. Choose from the Wretched, Fire and Icy subraces.

Wretched Graug[edit]

Ability Score Increase. Your Dexterity score increases by 1.
Venom Spit. The throat sac is full of vile liquid you can spray. As an action, you can make a ranged weapon attack against a creature up to 15 feet away, spitting your acid on them. You are proficient in this attack. If you hit, the target takes acid damage equal to 1d8 + your proficiency bonus. You must finish a short or long rest before using this trait again.
Innate Virulence. You have ingested a lot of disease and poison. You have advantage in saving throws against disease and being poisoned.

Icy Graug[edit]

Ability Score Increase. Your Constitution score increases by 1.
Frost Resistance. You are resistant to cold damage.
Melter. Your ice cold constitution makes you weak to heat. You have disadvantage on saving throws against Extreme Heat, described in chapter 5 of the Dungeon Master's Guide.

Fire Graug[edit]

Ability Score Increase. Your Constitution score increases by 1.
Fire Breath. You can use your action to exhale a blast of flames from your flame sac. Creatures within a 10-foot cone from you must attempt a Constitution saving throw. The The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 fire damage on a failed save, and half as much damage on a successful one. After you use your fire breath, you can’t use it again until you complete a short or long rest.
Fireproof. Due to being used to very hot temperatures and eating flames, you are resistant to fire damage.
Dry Skin. Fire graug skin is vulnerable to ice and water due to their unique dryness from having lived near volcanoes. You have disadvantage on saving throws against Extreme Cold, described in chapter 5 of the Dungeon Master's Guide.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 4'' +4d8 180 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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