Grand Inferno (5e Equipment)

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Weapon (greatsword (+3)), legendary (requires attunement (DC 18 wisdom followed by a DC 20 constitution throw or take 50 fire damage that bypasses resistance and immunity) or be unable to attune with this weapon)

Infernal edge: this weapon deals and extra 1D12 fire damage. Masterful edge: this weapon deals and extra D6 slashing damage. Flame wave: this blade has 10 charges; you can expend 1 charge to deal in a 15ft cone in front of you 1D10 fire damage you can expend an extra charge to ad an extra D10 fire damage (up to 5D10). Magic infused blade: while attuned to this blade you can cast the fire bolt cantrip and for 3 points fireball at 3rd level (every extra charge used raises the spell level by 1 to a maximum of 6th level).
Sentience. true neutral, int: 12. wis: 18. cha: 10. communicates via telepathy with it's wielder
Personality. Grand inferno is a one edged blade around 6 ft long (1ft handle/cross guard, 5ft blade) forged by a master fire giant swordsmith to repay a debt they owed a red greatwyrm due to a game of dragonchess. The sword itself looks like a plain sword unless in the hands of one who is attuned to it as in their hands the blades edge glows a deep fiery orange. The weapon is quite blunt and only has respect for those who can pass its test (attune to it) and is completely apathetic to all others.

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