Grade 4 Taijutsu Curse User (5e Creature)

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Grade 4 Taijutsu Curse User[edit]

Medium humanoid (human),


Armor Class 15 (Unarmored Defense)
Hit Points 45 (6d8 + 18)
Speed 40 ft.


STR DEX CON INT WIS CHA
17 (+3) 12 (+1) 16 (+3) 6 (-2) 8 (-1) 14 (+2)

Saving Throws Dex +3, Cha +4
Skills Acrobatics +3, Athletics +5
Senses passive Perception 9
Languages common
Challenge 1 (200 XP)


Cursed Energy. The Grade 4 Taijutsu Curse User has 8 cursed energy he can use to fuel his abilities. All of his cursed energy is replenished at the end of a long rest.

Cursed Armor. The Grade 4 Taijutsu Curse User can spend up to 2 cursed energy to give himself temporary hit points equal to the cursed energy spent times 5 for 1 minute. He can only benefit from this feature again after 1 minute or having his temporary hit points reduced to 0 (No action required).

Cursed Strike. Before the Grade 4 Taijutsu Curse User makes an unarmed strike, he may spend 1 cursed energy to empower his next strike. This enhancement lasts until he hits a creature with his unarmed strike or until a minute passes. On a hit, he deals an additional 2d8 necrotic damage. He can also use this in response to rolling a natural 20 on an attack roll with an unarmed strike, instead of beforehand. He can only use this enhancement again after it has ended.

Brute Slam. Once per turn as part of an unarmed strike, the Grade 4 Taijutsu Curse User may make a grapple attempt against a creature. If he succeeds, he may pick up the creature and slam them against a solid surface within 10 ft. of him, such as the ground or a wall, dealing another 8 (1d8 + 4) bludgeoning damage. The surface takes twice as much damage as the creature, and if it breaks the creature takes another 7 (2d6) damage of an appropriate type.

Heavy Slam. Whenever the Grade 4 Taijutsu Curse User takes the Attack action against a creature he is currently grappling with, he may forgo an attack to violently slam the creature into the ground. He makes a contested Strength (Athletics) check against the creature who contests via Strength (Athletics) or Dexterity (Acrobatics) check (Their choice). On a successful check, his opponent is driven into the earth beneath him ending his grapple early, taking 17 (2d8 + 8) bludgeoning damage equal and being knocked prone. On a failure, the creature escapes, causing the grapple to end early and the creature may move an additional 5 ft. away from him as part of their successful check. If he scores a 20 on the Strength (Athletics) check whilst using this feature and it was a success, the creature takes 34 (4d8 + 16) bludgeoning damage and gains disadvantage on attack rolls, ability checks, skill checks and Strength orDexterity saving throws until the start of his next turn.

Taido Martial Arts. The Grade 4 Curse User can use the Cursed Blast of Blows, Cursed Patient Defense or Cursed Wind Step Cursed Martial Arts without expending Cursed Energy once per turn.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

BONUS ACTIONS

Martial Arts. Whenever the Grade 4 Taijutsu Curse User makes one unarmed strike on his turn, he can make one unarmed strike as a bonus action.

Cursed Blast of Blows (3 Cursed Energy). Immediately after taking the attack action, the Grade 4 Taijutsu Curse User can make two unarmed strikes.

Cursed Patient Defense (3 Cursed Energy). The Grade 4 Taijutsu Curse User can take the Dodge action.

Cursed Wind Step (3 Cursed Energy). The Grade 4 Taijutsu Curse User can take the dash or disengage action as a bonus action on his turn and his jump distance is doubled until the end of his turn


IMG-1215.jpg
A weak curse user who has learnt the basics of hand-to-hand combat.

Jujutsu Sorcerer.

The Grade 4 Taijutsu Curse User has 3 levels in the Jujutsu Sorcerer class.

Feats. The Grade 4 Taijutsu Curse User's feats are:

Athlete History.

Slam Master.

Improved Durability.

This creature uses the Improved Durability rule.

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