Grade 4 Shikigami Curse User (Jujutsu Kaisen Supplement)

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Grade 4 Shikigami Curse User[edit]

Medium humanoid (human),


Armor Class 14 (Unarmored Defense)
Hit Points 39 (6d8 + 12)
Speed 40 ft.


STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 14 (+2) 10 (+0) 12 (+1) 15 (+2)

Saving Throws Dex +4, Cha +4
Skills Acrobatics +4, Arcana +2
Senses passive Perception 11
Languages common
Challenge 1 (200 XP)


Cursed Energy. The Grade 4 Shikigami Curse User has 8 cursed energy he can use to fuel his abilities. All of his cursed energy is replenished at the end of a long rest.

Cursed Armor. The Grade 4 Shikigami Curse User can spend up to 2 cursed energy to give himself temporary hit points equal to the cursed energy spent times 5 for 1 minute. He can only benefit from this feature again after 1 minute or having his temporary hit points reduced to 0 (No action required).

Shikigami Collector. The Grade 4 Shikigami Curse User may command up to 3 shikigami at the same time.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Shikigami Summon. The Grade 4 Shikigami Curse User summons up to 3 of the following shikigami within 120 ft. of him.

  • Storage Shikigami (1 Cursed Energy.)
  • Battery Shikigami (1 Cursed Energy.)
  • Scout Shikigami (1 Cursed Energy.)
  • Simple Battle Shikigami (1 Cursed Energy.)

BONUS ACTIONS

Martial Arts. Whenever the Grade 4 Shikigami Curse User makes one unarmed strike on his turn, he can make one unarmed strike as a bonus action.

Shikigami Summon. The Grade 4 Shikigami Curse User uses his Shikigami Summon action.

Cursed Blast of Blows (3 Cursed Energy). Immediately after taking the attack action, the Grade 4 Shikigami Curse User can make two unarmed strikes.

Cursed Patient Defense (3 Cursed Energy). The Grade 4 Shikigami Curse User can take the Dodge action.

Cursed Wind Step (3 Cursed Energy). The Grade 4 Shikigami Curse User can take the dash or disengage action as a bonus action on his turn and his jump distance is doubled until the end of his turn.


IMG-1227.jpg
A weak curse user with a few basic shikigami at his disposal.

Jujutsu Sorcerer.

The Grade 4 Shikigami Curse User has 3 levels in the Jujutsu Sorcerer class.

Feats. The Grade 4 Shikigami Curse User's feats are:

Shikigami Summon.x4

Improved Durability.

This creature uses the Improved Durability rule.

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Storage Shikigami[edit]

Tiny monstrosity (shikigami), unaligned


Armor Class 9
Hit Points 5 (2d4)
Speed walking 30ft.


STR DEX CON INT WIS CHA
6 (-2) 9 (-1) 11 (+0) 4 (-3) 8 (-1) 10 (+0)

Senses passive Perception 9
Languages Understand it's master's language but can't speak it.
Challenge 1/8 (25 XP)


Invisible Force. The Shikigami is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see the Shikigami.

Object Storage. The Storage Shikigami can hold up to 100 pounds, not exceeding 10 cubic feet, however it only weights 5 pounds regardless of it's contents. The owner of the Storage Shikigami may retrieve an item from the Shikigami as a Free Action. Once the Shikigami is reduced to 0 hit points, all objects inside of it will spill out in the exact spot it died.

Magical Weapons. The Shikigami's attacks are considered magical

ACTIONS

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.


A Shikigami used to store objects more easily, having it's utility in carrying one or two cursed tools.

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Battery Shikigami[edit]

Small monstrosity (shikigami), unaligned


Armor Class 12 (natural armor)
Hit Points 7 (2d6)
Speed 40 ft. fly


STR DEX CON INT WIS CHA
7 (-2) 12 (+1) 10 (+0) 8 (-1) 12 (+1) 12 (+1)

Senses passive Perception 11
Languages understands it's master's languages but can't speak.
Challenge 1/4 (50 XP)


Invisible Force. The Shikigami is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see the Shikigami.

Cursed Energy Reserve. The shikigami has 10 cursed energy he can spend to fuel his abilities. All of the shikigami's cursed energy get replenished in a long rest.

Cursed Energy Recovery. The shikigami may start resting for 1 minute, at the end of which it will regain 1 cursed energy. This cannot go above the shikigami's maximum, and it is unconscious during this time.

ACTIONS

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Energy Transfer. The shikigami transfers up to 2 of it's cursed energy to a creature it touches. If the creature does not have cursed energy of it's own or is at it's maximum, this feature does not work.

Magical Weapons. The Shikigami's attacks are considered magical


The Battery Shikigami is a support like spirit that sorcerers may use to help stay longer in combat.

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Scout Shikigami[edit]

Small (shikigami), unaligned


Armor Class 12 (natural armor)
Hit Points 5 (2d6 - 2)
Speed 50 fly ft.


STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 8 (-1) 6 (-2) 12 (+1) 10 (+0)

Saving Throws Dex +4, Cha +2
Skills Perception +5
Senses passive Perception 9
Languages
Challenge 1/2 (100 XP)


Invisible Force. The Shikigami is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see the Shikigami.

Alert. The Scout Shikigami cannot be surprised while it's flying.

Magical Weapons. The Shikigami's attacks are considered magical

ACTIONS

Feather Attacks. Melee Weapon Attack: +4 to hit, reach 10/30 ft., one target. Hit: 4 (1d4 + 2) piercing damage.


The scout shikigami serves as a method to track sorcerers and cursed spirits alike.

Feats. Cursed Energy Tracker.

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Battle Shikigami[edit]

Medium monstrosity (shikigami), unaligned


Armor Class 13 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 40ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 12 (+1) 4 (-3) 8 (-1) 10 (+0)

Saving Throws Str +5, Dex +4, Con +3
Skills Acrobatics +4, Athletics +5
Senses passive Perception 9
Languages Understands it's master's language but can't speak it.
Challenge 1 (200 XP)


Invisible Force. The Shikigami is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see the Shikigami.

Brawler. Whenever the Battle Shikigami is grappling someone, the creature will receive 1d4 bludgeoning damage on their turn. If the shikigami hits a creature grappled by it with a Slam attack, they are knocked prone.

Magical Weapons. The Shikigami's attacks are considered magical

ACTIONS

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+ 3) bludgeoning damage, and the target is grappled (escape DC 13).


Battle Shikigami are simple and efficient, they're there to hand a helping hand when your situation is though in the middle of combat.

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