Grade 4 Positive Energy Curse User (Jujutsu Kaisen Supplement)
Grade 4 Positive Energy Curse User[edit]
Medium humanoid (human), Armor Class 15 (Unarmored Defense)
Saving Throws Con +4, Cha +5 Cursed Energy. The Grade 4 Positive Energy Curse User has 9 cursed energy he can use to fuel his abilities. All of his cursed energy is replenished at the end of a long or short rest. Cursed Armor. The Grade 4 Positive Energy Curse User can spend up to 3 cursed energy to give himself temporary hit points equal to the cursed energy spent times 5 for 1 minute. He can only benefit from this feature again after 1 minute or having his temporary hit points reduced to 0 (No action required). Improved Reverse Cursed Technique. The Grade 4 Positive Energy Curse User has a healing pool of 135 that he can use with his reverse cursed energy. If he is suffering from a physical effect injury such as a concussion, or something similar, one of these effects can be healed for every 10 hit points healed with reverse cursed technique, this also applies to the poisoned condition. If you're not using the Limb System variant rule, he regrows back limbs for every 20 hit points he regains. If you are then his hitpoints healed apply to lost or damaged limbs. He can use his RCT until his healing pool ends before getting burnout, during which he can't use RCT until his healing pool recovers. At the beginning of his turns while in a combat where his life is at risk, he regains 10 hit points of his healing pool back. His healing pool automatically goes back to full at the end of a long or short rest. Once per round, he may try to force his reverse cursed technique to come out despite being in burnout, forcing him to make a DC20 Constitution saving throw. On a failure, he will gain 1 level of exhaustion, which can be reduced upon taking a short or long rest instead of just upon taking a long rest. On a success, he regains half as many hit points as he normally would. Improved Output. Whenever the Grade 4 Positive Energy Curse User deals damage to a Cursed Spirit with an unarmed strike or natural weapon, he can spend cursed energy to remove hit points from his healing pool to add as radiant damage. This deals 5 radiant damage per cursed energy spent to a maximum of 3 cursed energy. Almost a Doctor. Whenever the Grade 4 Positive Energy Curse User makes a medicine check to stabilize someone and succeeds, the creature regains 1 hit point. Good as new. Whenever the Grade 4 Positive Energy Curse User makes a creature regain hit points, they will regain half as much hit points as temporary hit points. Reinforced Immune System. The Grade 4 Positive Energy Curse User has advantage on saving throws against the poisoned condition and is proficient in death saving throws. ACTIONSUnarmed Strike. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. BONUS ACTIONSMartial Arts. Whenever the Grade 4 Positive Energy Curse User makes one unarmed strike on his turn, he can make one unarmed strike as a bonus action. Improved Reverse Cursed Technique. The Grade 4 Positive Energy Curse User spends any amount of Cursed Energy, regaining 40 hit points for each energy he spends, and removing the same amount of healing from his healing pool. This may instead be used on a non-cursed spirit creature within his reach to heal them for 20 hitpoints for each energy spent. Straightforward Improvement. The Grade 4 Positive Energy Curse User may make Medicine checks using his Charisma modifier for those checks. He can take the Stabilize action as a free or bonus action once per turn. Lastly, all creatures he stabilize regain 4 hit points. Cursed Blast of Blows (3 Cursed Energy). Immediately after taking the attack action, the Grade 4 Positive Energy Curse User can make two unarmed strikes. Cursed Patient Defense (3 Cursed Energy). The Grade 4 Positive Energy Curse User can take the Dodge action. Cursed Wind Step (3 Cursed Energy). The Grade 4 Positive Energy Curse User can take the dash or disengage action as a bonus action on his turn and his jump distance is doubled until the end of his turn. REACTIONSImproved Reverse Curse Technique. As a reaction to taking damage, the Grade 4 Positive Energy Curse User may use his Improved Reverse Curse Technique. |
Jujutsu Sorcerer. The Grade 4 Positive Energy Curse User has 3 levels in the Jujutsu Sorcerer class. Feats. The Grade 4 Positive Energy Curse User's feats are: Reverse Cursed Technique, Improved Reverse Cursed Technique, Improved Output. Improved Durability. This creature uses the Improved Durability rule. |