Gowther (5e Creature)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: More description of this creature would be beneficial. Currently, it would be very difficult to use this creature in a campaign even if one was innately familiar with The Seven Deadly Sins franchise.

Many of the actions this creature can perform are insufficiently described. E.g., "gattling jack" does not specify number of arrows, range, etc. At present using this creature in combat takes exceptional guesswork.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Scales.png This page is of questionable balance. Reason: Challenge rating of 16 seems to be a wild guess not derived from this creature's actual statistics. Several statistics appear to be random numbers; e.g., how is this creature's AC as high as 15 if it isn't wearing armor and has such a low Dexterity score?


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Missing.png One or more images on this page are unattributed. Please include on this page the name of the artist or copyright holder, in addition to a link to the artist's website if available and appropriate. If you own this image, or it is covered by public domain, consider uploading the image to D&D Wiki. If the source of the image cannot be located or the copyright holder wishes for the image to not be on this page, then remove the image. For more information on copyright law, see D&D Wiki:Copyrights.

Edit this Page | All pages with an unattributed image

Gowther goat sin of lust

Medium fiend, chaotic evil


Armor Class 15
Hit Points 180 (18d10)
Speed 60 ft


STR DEX CON INT WIS CHA
5 (-3) 5 (-3) 20 (+5) 22 (+6) 5 (-3) 5 (-3)

Saving Throws Wis +2
Damage Immunities psychic
Condition Immunities charmed, frightened, petrified, unconscious
Senses passive Perception 7
Languages all
Challenge 16 (15,000 XP)


ACTIONS

psychic shot. range attack: +8 to hit, reach 130 ft., one target. Hit: (4d8 + 6) psychic damage.

LEGENDARY ACTIONS

Gowther can use 2 actions per turn he can use one legendary and one normal action 1. Gowther can cast invasion with one of the following effect 3 times a day

Searchlight=Gowther fires a small light arrow from the tip of his finger that allows him to invade the thoughts and memories of anyone who fails a (dc-17 wisdom save).

Rewrite light=A multitude of light arrows are fired at the enemy, passing through any shielding or armor. Upon contact, Gowther can rewrite the memories of anyone (who fails a dc-13 wisdom save) struck by these light arrows. However, this technique's effect is only superficial and the targets will return to normal after 1d4 hours. Any new memories created while under the effect of this ability will also be erased.

Nightmare Teller=With this technique Gowther can induce nightmarish visions by reawakening traumatic memories within an opponent who fails a (dc-15 wisdom save repeat the roll at the start of the players turn). Once activated it is possible the opponent may never wake from the nightmare. Similar to the base effect of Invasion, the target is left immobile and defenseless while under the effect of this technique. Should the target awaken, they will be both mentally and physically exhausted suffering 2 levels of exhaustion.

Broadcast=Using this technique Gowther can broadcast his thoughts to a large group of people, providing them with information and strategy. Gowther places one hand to his temple, using the other to fire a beam of light carrying his thoughts directly into the minds of his allies. The beam zigzags through each of his allies until the instructions have been relayed to everyone in the area.

Blackout=Gowther uses his power to envelop everything within a 15 foot radius of himself. Everyone with less than 10 intelligence caught within range of the technique is rendered unconscious for the rest of their turn.

Blackout arrow=Gowther directs his Blackout technique into a light arrow that can be fired from his hands. After charging himself with his power he presses his hands together and fires the Blackout Arrow towards his target to render them unconscious the player must pass a dc- 14 intelligence save or be rendered unconscious for 1d4 turns.

Jack= Gowther can use this technique to forcibly control an individual against their will the target must pass a dc-12 wisdom save or be under Gowther's control for 1d4 turns. Once under Gowther's control, the affected is no longer capable of controlling their own body and can be turned on their comrades. However, the technique is ineffective against enemies that are being controlled by someone else, in addition to enemies that no longer require the use of their nerves to move.

Hijack=Gowther can assume control of artificial constructs by firing light arrows directly into their heads. When the constructs are under Gowther's control, they can be turned on their original masters and used to attack.


Gattling jack=A rapid-fire attack where Gowther launches a barrage of Jack arrows in all directions with no regard for anyone caught in its path.


Breaker off= This technique gives Gowther the ability to render an opponent completely immobile for up to 1d4 turns by severing the connection between their nerves the player must make a dc- 16 con save or be under this effect

Sense Opener= Gowther uses this technique to restore the target's senses back to normal after they have been magically altered

Kaleidoscope=This spell lets Gowther create a vast number of illusions of a select individual within the area of effect the user must make a dc-14 intelligence save at the start of every turn once this roll has been passed Kaleidoscope has no effect on them.

8b68672acd93a151f34389f58fa2152e.jpg

Gowther is from the demon race he has lost all his memories he is now working for the seven deadly sins he is originally a doll to an unknown benefactor he has the ability to read minds but he has no heart so he perceives no emotion his catch phrase is sparkle.



Back to Main Page5e Homebrew5e Creatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Seven Deadly Sins franchise, and/or include content directly affiliated with and/or owned by Netflix. D&D Wiki neither claims nor implies any rights to The Seven Deadly Sins copyrights, trademarks, or logos, nor any owned by Netflix. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: