Gowther (5e Creature)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: More description of this creature would be beneficial. Currently, it would be very difficult to use this creature in a campaign even if one was innately familiar with The Seven Deadly Sins franchise.

Many of the actions this creature can perform are insufficiently described. E.g., "gattling jack" does not specify number of arrows, range, etc. At present using this creature in combat takes exceptional guesswork.


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Gowther goat sin of lust

Medium fiend/living construct, chaotic neutral


Armor Class 15
Hit Points 180 (18d10)
Speed 60 ft


STR DEX CON INT WIS CHA
8 (-1) 16 (+3) 20 (+5) 22 (+6) 19 (+4) 23 (+6)

Saving Throws Wis +10
Damage Immunities psychic
Condition Immunities charmed, frightened, petrified, unconscious, poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, and energy drain.
Senses passive Perception 14
Languages all
Challenge 19 (22,000 XP)


ACTIONS

psychic shot. range attack: +11 to hit, reach 130 ft., one target. Hit: (4d6 + 6) psychic damage. This hits upto 6 targets within range.


LEGENDARY ACTIONS

Gowther can use 2 actions per turn he can use one legendary and one normal action 1. Gowther can cast invasion with one of the following effect 10 times a day

Searchlight=Gowther fires a small light arrow from the tip of his finger that allows him to invade the thoughts and memories of anyone who fails a (dc-17 wisdom save). The ability also grants him access to subconscious memories.

Rewrite light=A multitude of light arrows are fired at the enemy, passing through any shielding or armor. Upon contact, Gowther can rewrite the memories of anyone (who fails a dc-18 wisdom save) struck by these light arrows. However, this technique's effect is only superficial and the targets will return to normal after 1d4 hours. Any new memories created while under the effect of this ability will also be erased.

Nightmare Teller=With this technique Gowther can induce nightmarish visions by reawakening traumatic memories within an opponent who fails a (dc-19 wisdom save repeat the roll at the start of the players turn). Once activated it is possible the opponent may never wake from the nightmare. Similar to the base effect of Invasion, the target is left immobile and defenseless while under the effect of this technique. Should the target awaken, they will be both mentally and physically exhausted suffering 2 levels of exhaustion.

Broadcast=Using this technique Gowther can broadcast his thoughts to a large group of people, providing them with information and strategy. Gowther places one hand to his temple, using the other to fire a beam of light carrying his thoughts directly into the minds of his allies. The beam zigzags through each of his allies until the instructions have been relayed to everyone in the area.

Blackout=Gowther uses his power to envelop everything within a 15 foot radius of himself. Everyone with less than 12 intelligence caught within range of the technique is rendered unconscious for the rest of their turn.

Blackout arrow=Gowther directs his Blackout technique into a light arrow that can be fired from his hands. After charging himself with his power he presses his hands together and fires the Blackout Arrow towards his target to render them unconscious the player must pass a dc- 18 intelligence save or be rendered unconscious for 1d4 turns.

Jack= Gowther can use this technique to forcibly control an individual against their will the target must pass a dc-16 wisdom save or be under Gowther's control for 1d4 turns. Once under Gowther's control, the affected is no longer capable of controlling their own body and can be turned on their comrades. However, the technique is ineffective against enemies that are being controlled by someone else, in addition to enemies that no longer require the use of their nerves to move.

Hijack=Gowther can assume control of artificial constructs by firing light arrows directly into their heads. When the constructs are under Gowther's control, they can be turned on their original masters and used to attack.


Gattling jack=A rapid-fire attack where Gowther launches a barrage of Jack arrows in all directions with no regard for anyone caught in its path.


Breaker off= This technique gives Gowther the ability to render an opponent completely immobile for up to 1d4 turns by severing the connection between their nerves the player must make a dc- 16 con save or be under this effect

Sense Opener= Gowther uses this technique to restore the target's senses back to normal after they have been magically altered

Lost World= A technique that allows Gowther to induce memory loss in a person. Those under the effect of this technique will gradually have their memories erased dc-18 constitution or dc 18 wisdom save, starting from their most recent ones. The limit on lost memories varies depending on the target person's maximum longevity. Maximum of 3 targets within 40ft of Gowther.

Playback=Using his magic, Gowther can replay a targets memories dc-19 wisdom save to a group of people by projecting them onto a conjured screen.

Kaleidoscope=This spell lets Gowther create a vast number of illusions of a select individual within the area of effect the user must make a dc-17 intelligence save at the start of every turn once this roll has been passed Kaleidoscope has no effect on them.

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Gowther is from the demon race he has lost all his memories he is now working for the seven deadly sins he is originally a doll to an unknown benefactor he has the ability to read minds but he has no heart so he perceives no emotion his catch phrase is sparkle.


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