Goomba (5e Creature)
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Goomba[edit]
Small plant, lawful neutral Armor Class 11
Skills Acrobatics +3 Mushroom-like. The goomba can attempt to hide even when only lightly obscured when near mushrooms. The goomba has advantage on Dexterity (Stealth) checks to hide while near mushrooms. ACTIONSBite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) piercing damage. Headbonk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. The goomba must make a DC 10 Dexterity (Acrobatics) check. On a failure, treat this attack's attack roll as a natural 1.
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Goombas are mushroom-like beings from the mushroom kingdom. They have 2 tiny feet to walk around and can move as fast as a regular human, but are very weak. They are typically the grunts of any group they're in, and follow orders from higher authority. They are typically neutral, only protecting their territory when independent, but can be made to do acts of evil by higher authority. |
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