Goo Blob (5e Trap)
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Goo Blob[edit]
Magic trap
A 60 ft. radius area of invisible slime. When first entering the area a creature must succeed on a DC 19 strength saving throw, becoming restrained on a failed save, or fall prone on a success. creatures that end their turn in the area also must make the save. A creature that starts its turn restrained takes 18 (4d8) necrotic damage. A restrained creature can repeat the saving throw at the end of its turn freeing itself on a success.
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