Goblin Warrior (5e Creature)
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Goblin Warrior[edit]
Small humanoid (goblinoid), neutral evil Armor Class 17 (chain shirt, shield)
Saving Throws Str +4, Con +4 Brute. A melee weapon deals one extra die of its damage when the goblin hits with it (included in the attack). Dueling Fighting Style. The goblin gains a +2 bonus to damage rolls when it is wielding a melee weapon in one hand and no other weapons (included in the attack). Fey Ancestry. The goblin has advantage on saving throws against being charmed, and magic can't put the goblin to sleep. ACTIONSLongsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage in melee or 7 (1d6 + 4) piercing damage at range. BONUS ACTIONSNimble Escape. The goblin takes the Disengage or Hide action.
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A more experienced, better armed goblin. |
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