Gnome Loremaster "Divine Scrolls Reader" (3.5e Optimized Character Build)

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A small illusionist that can use Bardic knowledge like abilities, and can read any kind of scrolls thanks to the Use Magic Device skill.


Core SRD

Game Rule Components[edit]

Race and Templates[edit]

Forest Gnome


Bard, Wizard, loremaster


Only mandatory: Skill Focus(Knowledge:arcana)and the first 3 metamagic, rest are just to enhance some feature.


Bard spells: pick useful spells like Prestidigitation, and Read Magic. Wizard spells: illusion spells ,some enchantment spells, and divine spells will be helpful.


Starting Ability Scores:

Begin with as much in Intelligency as you can, second best attribute must be Charisma.Dexterety and Wisdom are helpful too.

  • Strength 10 (+0)
  • Dexterity 12 (+1)
  • Constitution 10 (+0)
  • Intelligence 18 (+4)
  • Wisdom 12 (+1)
  • Charisma 16 (+3)

Race (Templates):

Forest Gnome (+2 Con,-2 Str)

Starting Racial Traits:

These traits are in addition to the rock gnome traits, except where noted.

  • Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome’s class levels.
  • +1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids.
  • Automatic Languages: Gnome, Elven, Sylvan, and a simple language that enables them to communicate on a very basic level with forest animals (this replaces the rock gnome’s speak with animals ability). Bonus Languages: Common, Draconic, Dwarven, Giant, Goblin, Orc. This trait replaces the rock gnome’s automatic and bonus languages.
  • +4 racial bonus on Hide checks, which improves to +8 in a wooded area.
ECL Class/HD/LA Feats Class Features Special
1st Bard 1 Skill Focus(Knowledge:arcana) bardic music,bardic knowledge 2 good saves and BAB
2nd Bard 1 / Wizard 1 Scribe Scroll Summon familiar Illusionist
3rd Bard 1 / Wizard 2 Enlarge Spell --
4th Bard 1 / Wizard 3 --
5th Bard 1 / Wizard 4 --
6th Bard 1 / Wizard 5 Extend Spell,Heighten Spell --
7th Bard 1 / Wizard 6 --
8th Bard 1 / Wizard 6/Loremaster 1 Instant mastery:Decipher Script Sinergy:UMD
9th Bard 1 / Wizard 6/Loremaster 2 Spell Focus(illusionism) Lore --
10th Bard 2 / Wizard 6/Loremaster 2 Raise UMD
11th Bard 2 / Wizard 6/Loremaster 3 Magical Aptitude Applicable knowledge
12th Bard 2 / Wizard 7/Loremaster 3 Skill Focus(Use Magic Device) --
13th Bard 2 / Wizard 7/Loremaster 4 Bonus Language --
14th Bard 2 / Wizard 7/Loremaster 5 Secret knowledge of avoidance --
15th Bard 2 / Wizard 7/Loremaster 6 Greater Spell Focus(illusionism) Greater Lore --
16th Bard 2 / Wizard 8/Loremaster 6 Wizard level
17th Bard 2 / Wizard 9/Loremaster 6 --
18th Bard 2 / Wizard 10/Loremaster 6 Craft Wondrous items, Silent Spell --
19th Bard 2 / Wizard 10/Loremaster 7 Secrets of inner strength Will saves
20th Bard 2, Wizard 10, Loremaster 8 Bonus Language --

Other Components[edit]


Two good Saving Throws
Will saves high , Reflex saves are pretty good too.

Use Magic Device
+4 with scrolls (by sinergy with Decipher Script and Spellcraft), +5 with feats(Magical Aptitude,and Skill focus), and with 5 ranks in this skill thanks to the bard you get at least: 14(scrolls) or 10(anything else) on this check, without the Charisma modifier.Any magic item that you have trouble to deal with as a wizard , you have a chance to activate it with this skill.

Greater spell focus stacks with Spell focus, and the racial trait that adds +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes.Heighten Spell [Metamagic] can increase even more the Difficulty Class of the spells.

Can learn many languages, useful for enchantment spells.

Munchkin-Size Me[edit]

Get charisma enhancer items and collect all kind of scrolls.

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