Gnarler (5e Creature)

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Gnarler[edit]

Large beast, neutral evil


Armor Class 21 (Natural Armor)
Hit Points 237 (19d10 + 133)
Speed 30ft,swim40ft


STR DEX CON INT WIS CHA
26 (+8) 19 (+4) 24 (+7) 15 (+2) 17 (+3) 23 (+6)

Saving Throws str +13, dex +7, con +12, cha +11
Skills athletics +13, perception +8, stealth +7, acrobatics +7
Damage Immunities Fire,Poison, Blud., Pier., and Slash., that is nonmagical
Condition Immunities frightened,poisoned
Senses passive Perception 18
Languages
Challenge 15 (13,000 XP)


Strong as all The Gnarler may weild a two-handed weapon as if it were a one handed weapon

Amphibious The Gnarler can breath both air and water

ACTIONS

+1 Greatsword Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 9) Slashing damage.

Shoot Spike (40/day) Ranged Weapon Attack: +9 to hit, range 120 ft., one target. Hit: 14 (1d12 + 8) piercing damage.

LEGENDARY ACTIONS

The can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Attack. The gnarler makes an attack.



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