Gnarler (5e Creature)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Creature Design Guide if you need help.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs


Large beast, neutral evil

Armor Class 21 (Natural Armor)
Hit Points 237 (19d10 + 133)
Speed 30ft,swim40ft

26 (+8) 19 (+4) 24 (+7) 15 (+2) 17 (+3) 23 (+6)

Saving Throws str +13, dex +7, con +12, cha +11
Skills athletics +13, perception +8, stealth +7, acrobatics +7
Damage Immunities Fire,Poison, Blud., Pier., and Slash., that is nonmagical
Condition Immunities frightened,poisoned
Senses passive Perception 18
Challenge 15 (13,000 XP)

Strong as all The Gnarler may weild a two-handed weapon as if it were a one handed weapon

Amphibious The Gnarler can breath both air and water


+1 Greatsword Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 9) Slashing damage.

Shoot Spike (40/day) Ranged Weapon Attack: +9 to hit, range 120 ft., one target. Hit: 14 (1d12 + 8) piercing damage.


The can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Attack. The gnarler makes an attack.

Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!