Gnarler (5e Creature)
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Large beast, neutral evil
Saving Throws str +13, dex +7, con +12, cha +11
Strong as all The Gnarler may weild a two-handed weapon as if it were a one handed weapon
Amphibious The Gnarler can breath both air and water
+1 Greatsword Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 9) Slashing damage.
Shoot Spike (40/day) Ranged Weapon Attack: +9 to hit, range 120 ft., one target. Hit: 14 (1d12 + 8) piercing damage.
The can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.
Attack. The gnarler makes an attack.