Glyptodont (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Glyptodont[edit]

Large beast, unaligned


Armor Class 17 (natural armor)
Hit Points 38 (4d10 + 16)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 19 (+4) 2 (-4) 12 (+1) 6 (-2)

Senses tremorsense 15 ft., passive Perception 11
Languages
Challenge 2 (450 XP)


Keen Smell. The glyptodont has advantage on Wisdom (Perception) checks that rely on smell.

Curl Up. After the glyptodont takes the Dodge action, until the start of its next turn it cannot be reduced below 1 hit point by an attack, unless the attack deals at least 7 damage in one hit. It loses this benefit early if it takes any other action.

ACTIONS

Multiattack. The glyptodont makes two claw attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage, and if the target is a Medium or smaller creature it is shoved 5 feet directly away to land prone.


The glyptodont is a colossal heavily-armored armadillo who wields its tail like a morningstar. Its entire body is covered in a bony dome that makes for nigh-impenetrable armor. Despite its impressive size and natural weaponry, a glyptodont rarely goes on the offensive. Its content to graze on bugs and grass all day, wherever those are most abundant.

When threatened, the glyptodont turns tail—that is, it'll smash its terrifying tail through any would-be "threat."

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures