Glory (5e Creature)
From D&D Wiki
Glory[edit]
Large celestial (virtue), lawful good Armor Class 18 (natural armor)
Saving Throws Dex +10, Wis +7, Cha +9 Angelic Lightning Weapons. Glory's weapon attacks are magical. When Glory hits with any weapon, the weapon deals an extra 2d8 lightning damage and 2d8 radiant damage (included in the attack). Innate Spellcasting. Glory's spellcasting ability is Charisma (spell save DC 17). Glory can innately cast the following spells, requiring no material components. At will: detect evil and good Magic Resistance. Glory has advantage on saving throws against spells and other magical effects. ACTIONSMultiattack. Glory makes three lightning claw attacks. Lightning Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 9 (2d8) lightning damage and 9 (2d8) radiant damage.
|
Grace, draped in flame, and Glory, controller of lightning, are the twin escorts of the heavenly gods. They share a wild disposition and are often depicted as gods of war, heroically leading the soldiers of the celestial plane into battle, with their giant claw-like weapons being symbols of their ferocity. Humanity recognizes the increased spiritual power of twins, a power that comes from the blessings of Grace and Glory. |
Back to Main Page → 5e Homebrew → Creatures