Glendale (5e Race)
From D&D Wiki
Glendale[edit]
Physical Description[edit]
Glendales are a race of humanoid plants, resembling tall, slender and leafy bipeds. Their skin is made of green bark, and their hair consists of thin, leafy fronds that serve as photosynthetic organs. Their eyes are shaped like almonds and usually have bright colors, ranging from yellow to red. Despite their plant-like appearance, Glendales are not immune to poison or other effects that would harm plants.
History[edit]
Glendales were created long ago by druids who sought to create a race of plant-like beings that could serve as protectors of the forests. They were originally created to be living weapons, but their creators soon realized that they were more than that. Over time, Glendales have developed a deep connection to nature and have become protectors of the forests, guardians of the wild and friends of all creatures that dwell within.
Society[edit]
Glendales are reclusive by nature and prefer the company of their own kind and other creatures of the forest. They have a strong connection to nature and are often found living in secluded groves, deep in the heart of a forest. They are fiercely protective of their homes and will go to great lengths to defend them against any intruders.
Glendale Names[edit]
Male: Oak, Cedar, Thorn, Bramble, Grove, Birch
Female: Willow, Laurel, Ivy, Juniper, Fern, Holly
Glendale Traits[edit]
Ability Score Increase. Your Dexterity score increases by 2 and your Wisdom score increases by 1.
Age. Glendales mature around the age of 15 and can live up to 600 years.
Alignment. Most Glendales tend towards neutrality, but their strong connection with nature can lead them to be either good or evil.
Size. Glendales are Medium.
Speed. Your base walking speed is 30 feet. You have a climbing speed of 30 feet.
Photosynthesis. You do not need to eat, drink or breathe, but you do need to spend at least 4 hours a day in sunlight. In addition, you have advantage on Constitution saving throws against exhaustion caused by lack of food and water.
Camouflage. You have proficiency in the Stealth skill when you are in a natural environment, such as a forest or jungle.
Regeneration. You regain hit points equal to your level after every long rest. In addition, you have advantage on saving throws against necrotic damage.
Thorns. Your unarmed strikes deal 1d4 + your Strength modifier piercing damage.
Languages. You can speak, read and write Common and Sylvan.
Lordblossom Subrace[edit]
Ability Score Increase. Your Wisdom score increases by 1.
Healing Touch. You can spend 1 hour tending to a wounded creature to heal it. The creature must be a humanoid or a beast, and must be willing to receive your aid. The creature regains hit points equal to your level, and any disease or poison affecting it is cured. You can use this trait once per long rest.
Protective Aura. You can use an action to create a protective aura around yourself, shielding yourself and your allies from harm. The aura has a radius of 10 feet and lasts 1 minute. While the aura is active, you and your allies have resistance to all damage. You can use this trait once per long rest.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
5′ 6'' | +2d8 | 110 lb. | × (2d4) lb. |
*Height = base height + height modifier |
Suggested Characteristics[edit]
When creating a Glendale character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
d8 | Personality Trait |
---|---|
1 | |
2 | |
3 | |
4 | |
5 | |
6 | |
7 | |
8 |
d6 | Ideal |
---|---|
1 | |
2 | |
3 | |
4 | |
5 | |
6 |
d6 | Bond |
---|---|
1 | |
2 | |
3 | |
4 | |
5 | |
6 |
d6 | Flaw |
---|---|
1 | |
2 | |
3 | |
4 | |
5 | |
6 |
Back to Main Page → 5e Homebrew → Races