Glassmind Seer (Corebound Awakening Supplement)

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Glassmind Seer[edit]

Large mana beast, unaligned


Armor Class 16 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 30 ft, hover 20 ft


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 14 (+2) 20 (+5) 18 (+4) 14 (+2)

Proficiency Bonus +3
Senses passive Perception 14
Languages


SHP = 94

MP (Mana Points) = 48

Mana Core: Dormant Diviner Aspect. Ones per long rest the Glassmind Seer can predict the future.

Foreseen Dodge (2 MP). When targeted by an attack, the Seer can force the attacker to roll twice and take the lower result.

Glimpse of the Future. The Seer rolls initiative with advantage and can never be surprised.

Echo Prediction. Once per round, when a creature within 60 ft casts a spell, the Seer may spend 3 MP to copy the verbal components and cast the spell one round later, targeting a new creature (spell must cost ≤ 3 MP).

Minor Spellcasting. Can cast sells up to 3 difficulty.

Actions

Psychic Glare. Ranged Spell Attack: +8 to hit, 60 ft. Hit: 17 (3d8 + 3) psychic damage and the target must succeed a DC 16 Wisdom save or lose their reaction until the end of their next turn.

Destiny Reversal (Recharge 5–6). Force a creature within 30 ft to reroll any successful attack roll, ability check, or saving throw. It must use the second result.

Core Drop: 20% for the core to survive the death of the monster, if it does not survive it shatter, it pushes anyone who is in 5 ft of it 5 ft back and makes them prone. Anyone who is in 5 ft from the core on shattering regains half of the max MP the core has and anyone in 10 ft a quarter.



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