Glass Beetle (Corebound Awakening Supplement)
Glass Beetle[edit]
Tiny mana beast, unaligned Armor Class 17 (natural armor)
Proficiency Bonus +2 SHP = 8 Reflective Shell. The first ranged attack made against the Glass Beetle each round has disadvantage. Glass Pulse (Recharge 6). When struck by a melee attack, the beetle can emit a piercing chime. All creatures within 10 feet must succeed a DC 12 Constitution saving throw or become disoriented (disadvantage on attacks until end of their next turn). Stillshine Camouflage. When motionless, the beetle is indistinguishable from ordinary glass or crystal. ActionsShard Jab. Melee Attack: +4 to hit, reach 5 ft, one target. Hit: 5 (1d4 + 3) piercing damage. Glass Spray. Fires a conical burst of glittering shards in a 10-ft cone. Each creature in the area must make a DC 11 Dexterity saving throw or take 6 (2d4 + 2) slashing damage and lose reactions until the start of their next turn.
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