Girubokku (5e Creature)
Girubokku[edit]
Small aberration, chaotic evil Armor Class 12
Skills Perception +5 Otherworldly Sight. Magical darkness doesn't impede the girubokku's darkvision. ACTIONSSlam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. BONUS ACTIONSClose Eye. The girubokku closes its eye and gains a +5 bonus to its AC. While in this state, the girubokku is blinded. The girubokku can use this action again to open its eye.
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These floating eyeballs observe whatever they are commanded to by the dark forces that influence them or their own desire for knowledge. It is notoriously hard to extract any of the knowledge they gain given that they cannot speak, but crafty adventurers can often work out a means of communication. |
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