Girubokku (5e Creature)

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Girubokku[edit]

Small aberration, chaotic evil


Armor Class 12
Hit Points 27 (6d6 + 6)
Speed 0 ft., fly 30 ft. (hover)


STR DEX CON INT WIS CHA
6 (-2) 15 (+2) 13 (+1) 14 (+2) 17 (+3) 11 (+0)

Skills Perception +5
Senses darkvision 120 ft., passive Perception 15
Languages understands Common and any three other languages but can't speak
Challenge 1/4 (50 XP)


Otherworldly Sight. Magical darkness doesn't impede the girubokku's darkvision.

ACTIONS

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

BONUS ACTIONS

Close Eye. The girubokku closes its eye and gains a +5 bonus to its AC. While in this state, the girubokku is blinded. The girubokku can use this action again to open its eye.


These floating eyeballs observe whatever they are commanded to by the dark forces that influence them or their own desire for knowledge. It is notoriously hard to extract any of the knowledge they gain given that they cannot speak, but crafty adventurers can often work out a means of communication.

2.00
(2 votes)

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