Girtablilu (Scorpionfolk) (5e Creature)
Girtablilu (Scorpionfolk)[edit]
Large monstrosity, any alignment Armor Class 14 (studded leather)
Skills Athletics +6, Perception +5, Stealth +5, Survival +5 Desert Dweller. The girtablilu has advantage on saving throws to avoid exhaustion caused by heat or dehydration. Innate Spellcasting (1/Day). The girtablilu can innately cast giant insect, only affecting a scorpion. Its innate spellcasting ability is Charisma. Scorpion Empathy. The girtablilu can communicate simple ideas with scorpions. ACTIONSMultiattack. The girtablilu makes four attacks: one with its glaive, two with its pincers, and one with its stinger. Alternatively, it makes two ranged attacks with its javelins. Glaive. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Pincer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Stinger. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw by 5 or more is also poisoned until the end of its next turn.
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Girtablilu fiercely guard ancient places and treasures lost to history. Far from civilized eyes, they thrive and piously protect their charges with the aid of monstrously large scorpions that girtablilu keep as pets. |
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