Giant Leech (5e Creature)

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Giant Leech[edit]

Medium beast, unaligned

Armor Class 13 (natural armour)
Hit Points 27 (5d8 + 5)
Speed 15 ft., climb 15 ft., swim 30 ft.

15 (+2) 15 (+2) 12 (+1) 2 (-4) 10 (+0) 4 (-3)

Skills Stealth +6
Proficiency Bonus +2
Condition Immunities blinded
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 10
Challenge 1/4 (50 XP)

Amphibious. The leech can breathe air and water.

Salt Susceptibility. For every handful of salt thrown on the leech, it takes 3 (1d6) acid damage.


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the leech attaches to the target. While attached, the leech doesn't attack. Instead, at the start of each of the leech's turns, the target loses 5 (1d6 + 2) hit points due to blood loss.
The leech can detach itself by spending 5 feet of its movement. It does so after it drains 15 hit points of blood from the target or the target dies. A creature, including the target, can use its action to attempt to detach the leech with a DC 12 Strength check.

Stories are told of leeches the size of men that wander primeval swamps, stealthily moving among detritus and decomposing leaves to strike at unwary travellers. These giant leeches occasionally hunt alongside other creatures that drink blood, like stirges, though some vampires keep these oversized leeches as pets and companions, treating them almost like bloodthirsty dogs.

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