Ghouls (Tokyo Ghoul Supplement)
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Ghoul[edit]
Class Features
As a Ghoul you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Ghoul level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Ghoul level after 1st
- Proficiencies
Armor: None
Weapons:
Tools:
Saving Throws:
Skills:
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) 1 or (b) 1
- (a) 1 or (b) 1
Level | Proficiency Bonus |
Features | RC Cells |
---|---|---|---|
1st | +2 | RC Cells, Ghoul Physiology | 10 + Con |
2nd | +2 | Kagune | |
3rd | +2 | Kagune Improvement | |
4th | +2 | Ability Score Improvement | |
5th | +3 | Extra Attack, | |
6th | +3 | — | |
7th | +3 | — | |
8th | +3 | Ability Score Improvement | |
9th | +4 | — | |
10th | +4 | — | |
11th | +4 | — | |
12th | +4 | Ability Score Improvement | |
13th | +5 | — | |
14th | +5 | — | |
15th | +5 | — | |
16th | +5 | Ability Score Improvement | |
17th | +6 | — | |
18th | +6 | — | |
19th | +6 | Ability Score Improvement | |
20th | +6 | — |