Ghouls (Tokyo Ghoul Supplement)

From D&D Wiki
Jump to navigation Jump to search

Ghoul[edit]

Class Features

As a Ghoul you gain the following class features.

Hit Points

Hit Dice: 1d8 per Ghoul level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Ghoul level after 1st

Proficiencies

Armor: None
Weapons:
Tools:
Saving Throws:
Skills:

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) 1 or (b) 1
  • (a) 1 or (b) 1

Table: The Ghoul

Level Proficiency
Bonus
Features RC Cells
1st +2 RC Cells, Ghoul Physiology 10 + Con
2nd +2 Kagune
3rd +2 Kagune Improvement
4th +2 Ability Score Improvement
5th +3 Extra Attack,
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6