Ghoul Lord (5e Creature)
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Medium undead, chaotic evil
Armor Class 13
Proficiency Bonus +3
Legendary Resistance (1/Day). If the ghoul fails a saving throw, it can choose to succeed instead.
Miasma. Any creature with a good alignment that starts its turn within 10 feet of the ghoul must succeed on a DC 13 Constitution saving throw or be poisoned. A poisoned creature that ends its turn more than 10 feet from the ghoul can repeat this saving throw, ending the effect on itself on a success.
Turning Defiance. The ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
Multiattack. The ghoul makes two melee attacks.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a creature it must succeed on a DC 13 Constitution saving throw against disease or become poisoned until the disease is cured. A creature immune to being poisoned automatically succeeds on the saving throw. After each long rest, if the infected creature has not consumed raw flesh, both its Constitution and Charisma scores are reduced by 2 (1d4) until the disease is cured. If either score is reduced to 0 the creature dies and rises as a ghoul after 24 hours, unless it is restored to life or its body is destroyed. A lesser restoration spell or similar magic cures the disease.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The ghoul can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The ghoul regains spent legendary actions at the start of its turn.
Bite. The ghoul makes one bite attack.
A ghoul lord, sometimes called an archghast, is a rare and powerful undead being that commands lesser undead. Ghoul lords were powerful individuals slain by ghouls or the accidental by-product of necromantic experiments and infused with a hefty dose of fiendish magic by Orcus.
Undead Nature. A ghoul lord doesn't require air, food, drink, or sleep.
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