Ghell'mu[edit]
Small ooze, unaligned
Armor Class 8
Hit Points 35
Speed 5 ft.
Saving Throws Str +4, Con +4 Damage Vulnerabilities cold Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Damage Immunities acid, poison, psychic Condition Immunities charmed, frightened, poisoned
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 8
Languages —
Challenge 1/8 (25 XP)
Amorphous. The ghell'mu can move through a space as narrow as 1 inch wide without squeezing.
ACTIONS
Leap. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage and 3 (1d6) acid damage. On a hit the ghell'mu engulfs a limb. Roll a d6 to determine the limb struck.
- 1. Head. Until it's removed the target takes 7 (2d6) acid damage at the beginning of each of its turns and begins suffocating.
- 2-3. Leg. Until it's removed the target's speed is reduced by 10 feet and takes 3 (1d6) acid damage at the beginning of each of its turns.
- 4-5. Arm. All the target's attack rolls have disadvantage and it cannot wield two-handed weapons. It also takes 3 (1d6) acid damage at the beginning of each of its turns.
- 6. Weapon. The target can't make attacks using that weapon. If the target isn't holding a weapon, treat this result as a result of 5.
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A ghell'mu isn't actually its own creature, but an organ split from a shugn'dru. It's a crawling, hunting, stomach. It usually hunts rodents and other small creatures before returning to its 'mother' to be reabsorbed.
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