Germund (5e Creature)

From D&D Wiki

Jump to: navigation, search

Kennard[edit]

Medium undead (cursed spirit), chaotic evil


Armor Class 20 (Unarmored Defense)
Hit Points 210 (28d8 + 84)
Speed 50 ft.


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 16 (+3) 18 (+4) 10 (+0) 24 (+7)

Saving Throws Dex +8, Cha +12
Skills Deception +12, History +9, Intimidation +12, Perception +5, Persuasion +12
Proficiency Bonus +5
Damage Vulnerabilities radiant
Damage Resistances poison, psychic
Senses passive Perception 15
Languages
Challenge 14 (11,500 XP)


Cursed Energy. Kennard has 82 Cursed Energy to spend on its features.

Cursed Armor Kennard can spend up to 7 cursed energy to give itself temporary hit points equal to the cursed energy spent times 10 for 1 minute (no action required). Kennard can only benefit from this feature again after 1 minute or having its temporary hit points reduced to 0.

Improved Cursed Energy Recovery. Kennard gains 3 Cursed Energy at the beginning of each of its turns.

Cursed Attack. Kennard's attacks are considered magical.

Curse Resistance. Kennard has advantage on saving throws against cursed techniques.

50 Meters In 3 Seconds. The Darkness Curse can use 2 reactions per round.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) bludgeoning damage.

Star Dictator. As an action, Kennard can summon up to 6 pteranodon shikigami with each costing 4 cursed energy. While the shikigami are active He can control them as a bonus action. He also can use this bonus action to forgo their action and have them create his domain. The damage and range of this domain depends on how many shikigami are active. The center of this domain can be any point within 30ft of Kennard.

For 1 shikigami the damage and range is 3d8 slashing and a 15ft radius, for 2 it is 6d8 and 30ft, for 3 it is 9d8 and 45ft, for 4 it is 12d8 and 60ft, for 5 it is 15d8 and 75ft, and for 6 it is 18d8 and 90ft.

This damage is considered a sure hit effect as it is part of his domain. This damage is dealt at the end of his turns. He can also have all the shikigami in a smaller radius. Such as 4 shikigami dealing 12d8, but only within a 15ft radius. The shikigami end their turns at even points throughout the radius of the domain.

Mole Rat Summon. As an action for 12 cursed energy, Kennard can summon the Large mole rat shikigami. This shikigami creates His domain once it has completed a loop using its movement speed. He can control this shikigami to walk around and once it makes it back to where it started his domain will be created. Once your domain is created this way, his pteranodon shikigami do not have to move in a specific path in order to create the sure hit slashes. This means that they can freely move and attack when he command's them. The slashes will still be created and do damage based on the amount of shikigami alive.

Pterandon Punishment. As an action for 15 cursed energy, Kennard can shoot out a bunch of your shikigami in a 45ft cone. Creatures in this cone must make a Dexterity saving throw (DC 20) or take 25d10 slashing damage as a bunch of his pteranodon shikigami smash into them. On a success, they take half as much damage.

BONUS ACTIONS

Martial Arts. Whenever Kennard makes one unarmed strike on his turn, he can make one unarmed strike as a bonus action.

Cursed Blast of Blows. Immediately after taking the attack action, Kennard can spend 3 cursed energy to make two unarmed strikes.

Cursed Patient Defense. Kennard can spend 3 cursed energy to take the dodge action as a bonus action on his turn.

Cursed Wind Step. Kennard can spend 3 cursed energy to take the dash or disengage action as a bonus action on his turn.

Shikigami Command. As a Bonus Action, Kennard may command all of his shikigami that are currently summoned.

Advanced Regeneration. Kennard can spend any amount of Cursed Energy, regaining hit points equal to 15 times the amount spent.

REACTIONS

Advanced Regeneration. As a Reaction to taking damage, Kennard can use Advanced Regeneration.

Feats

50 Meters In 3 Seconds!

Strong Body

Regeneration

Advanced Regeneration

Immense Cursed Energy

Overflowing Cursed Energy

Cursed Enhanced Body

Improved Cursed Energy Output

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: