Genie's Present (5e Feat)
Genie's Gift
You've found on your journeys a wonderful ability, maybe you were blessed by a genie, or your blood is seeped with conjuration magic, either way you gain a vessel that resembles the place were Genie's rest, having the following benefits.
Magic Vessel
The vessel is a Tiny object. You decide what the object is, or you can determine what it is randomly by rolling on the Magic Vessel table.
Magic Vessel d8 Vessel 1. - Oil lamp 2. - Urn 3. - Ring with a compartment 4. - Stoppered bottle 5. - Hollow statuette 6. - Ornate lantern 7. - Music box 8. - Locket pendant
While you are touching the vessel, you can use it in the following ways:
Bottled Respite. As an action, you can magically vanish and enter your vessel, which remains in the space you left. you can choose up to five willing creatures that you can see within 30 feet of you, and the chosen creatures are drawn into the vessel with you. As a bonus action, you can eject any number of creatures from the vessel, and everyone is ejected if you leave or die or if the vessel is destroyed. The interior of the vessel is an extradimensional space in the shape of a 20-foot-radius cylinder, 20 feet high, and resembles your vessel. The interior is appointed with cushions, tapestry and low tables and is a comfortable temperature, you can decorate and specify the division of space and organization of the interior of your vessel when you create it, but any extra cost of objects placed in it when it are created must be payed by sacrificing gold and gemstones of equivalent price. While inside, you can hear the area around your vessel as if you were in its space. You can remain inside the vessel up to a number of hours equal to twice your proficiency bonus. You exit the vessel early if you use a bonus action to leave, if you die, or if the vessel is destroyed. When you exit the vessel, you appear in the unoccupied space closest to it. Any objects left in the vessel remain there until carried out, and to take an object inside the vessel you must be touching it at the moment that you enter your vessel, or decide to send the item without entering yourself. If the vessel is destroyed, every object stored there harmlessly appears in the unoccupied spaces closest to the vessel's former space. Once you enter the vessel, you can't enter again until you finish a short or long rest.
The vessel's AC equals your 8 + your proficiency bonus + your Intelligence, Wisdom or Charisma modifier (choose when you take this feat). Its hit points equal your Character level plus your proficiency bonus, and it is immune to poison and psychic damage.
If the vessel is destroyed or you lose it, you can perform a 1-hour ceremony to create a replacement. This ceremony can be performed during a short or long rest, and the previous vessel is destroyed if it still exists. The vessel vanishes in a flare of elemental power when you die.
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