Gengar (5e Creature)

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Medium undead, any alignment

Armor Class 15 (natural armor)
Hit Points 123 (19d8 + 38)
Speed 30 ft., fly 30 ft.

7 (-2) 19 (+4) 14 (+2) 16 (+3) 14 (+2) 20 (+5)

Damage Immunities poison
Condition Immunities grappled, poisoned, prone, restrained
Senses darkvision 120 ft., passive Perception 12
Languages Auran, understands Common but doesn't speak it
Challenge 6 (2,300 XP)

Cursed Body. A creature that hits the gengar with a melee attack while within 5 feet of it must succeed on a DC 16 Wisdom saving throw or be frightened of the gengar for 1 minute. A creature can repeat this saving throw at the start of each of its turns, ending the effect on a success.

Shadow Tag. When the gengar hits a creature with an opportunity attack, the creature must succeed on a DC 16 Wisdom saving throw or its speed becomes 0 for the rest of the turn.


Multiattack. The gengar makes two attacks, either with its night shade or with its shadow ball.

Night Shade. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 20 necrotic damage.

Shadow Ball. Ranged Spell Attack: +8 to hit, range 20/60 ft., one target. Hit: 19 (4d6 + 5) psychic damage.

A Gengar Source

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