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General Radahn[edit]
Huge boss (Demi-God), chaotic evil
Armor Class 12 (Magic Iron Armor)
Hit Points 399 (38d12 + 152)
Speed 120 ft.
Saving Throws Dex +4 Skills Arcana +1, History +1, Intimidation +2 Damage Vulnerabilities cold Damage Immunities poison, radiant Condition Immunities frightened, grappled, paralyzed, poisoned, restrained
Senses truesight 120 ft., passive Perception 8
Languages all
Feature Name. Feature description
ACTIONS
Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.
LEGENDARY ACTIONS
The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.
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