Gashadokuro Curse (Jujutus Kaisen Supplement)

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Gashadokuro[edit]

Gargantuan undead (cursed spirirt), chatoic evil


Armor Class 19 (natural armor)
Hit Points 726 (44d20 + 264)
Speed


STR DEX CON INT WIS CHA
24 (+7) 16 (+3) 22 (+6) 8 (-1) 14 (+2) 20 (+5)

Skills Athletics +13, Intimidation +11, Perception +8
Damage Vulnerabilities Radiant; Bludgeoning from Magical Attacks.
Damage Resistances Piercing, Psychic; Slashing from Nonmagical Attacks.
Damage Immunities Poison
Condition Immunities bleeding, burned, envenomed, exhaustion, frightened, poisoned
Senses passive Perception 18
Languages -
Challenge 20 (25,000 XP)


Cursed Weapons. The Gashadokuro Curse's attacks are considered magical.

Devilish Form. The Gashadokuro Curse gains advantage on all checks and saves to resist the charmed condition. The Gashadokuro Curse cannot be put to Sleep by non-magical or supernatural effects. Once per long rest, the Gashadokuro Curse can end a condition caused by failing either a Wisdom or Charisma saving throw.

Superior Musculature. The Gashadokuro Curse has advantage on all Strength-based ability checks and saving throws, and its carrying capacity is tripled. Additionally the Gashadokuro Curse's jump distance is doubled, and it has advantage on Strength (Athletics) checks made to jump or climb.

Advanced Elongated Limbs. The Gashadokuro Curse has advantage on checks to grapple and can grapple creatures up to 10 feet away from it, and can use items, open doors, and pick up or set down objects up to 10 feet away without leaving its current position.

Invisible Force. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see the Gashadokuro Curse. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see the Gashadokuro Curse.

Hard to Kill (2/long rest). If the Gashadokuro Curse were reduced to 0 hit points, it can choose to drop to 1 hit point instead and are considered stable.

Cursed Energy. The Gashadokuro Curse has 80 cursed energy that it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest.

Cursed Armor. The Gashadokuro Curse can spend up to 5 cursed energy to give itself temporary hit points equal to the cursed energy spent times 10 for 1 minute (no action required). The Gashadokuro Curse can only benefit from this feature again after 1 minute or having its temporary hit points reduced to 0.

Cursed Strike. When the Gashadokuro Curse makes an unarmed strike, it may spend up to 6 cursed energy, dealing an additional 1d8 necrotic damage per point spent. This may also be used when the Gashadokuro Curse hits a Nat 20.

Curse-Empowered Strikes. The Gashadokuro Curse's unarmed strikes are considered magical for the purposes of overcoming resistances, and deal 1d12 extra necrotic damage (already included).

Brawn/Endurance. Whenever the Gashadokuro Curse makes a Strength or Constitution saving throw, he takes half as much damage on a failure and no damage on a success.

Cursed Energy Recovery. The Gashadokuro Curse regains 1 cursed energy at the beginning of it's turns.

Improved Body Functions. The Gashadokuro Curse reduces all radiant damage it receives by 16.

ACTIONS

Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.

Cursed Nature. The Gashadokuro Curse may devour a corpse within its reach to regain cursed energy up to its maximum equal to the corpse’s Jujutsu Sorcerer level (minimum 1) unless that creature was a Heavenly Restriction.

BONUS ACTIONS

Advanced Regeneration. The Gashadokuro Curse can spend up to 11 Cursed Energy, regaining hit points equal to 15 times the amount spent.

REACTIONS

Regeneration. When taking damage, the Gashadokuro Curse uses it's Advanced Regeneration

LEGENDARY ACTIONS

The Gashadokuro Curse can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Gashadokuro Curse regains spent legendary actions at the start of its turn.

The Gashadokuro is a spirit that takes the form of a giant skeleton made of the skulls of people who died in the battlefield or of starvation/famine (while the corpse becomes a gashadokuro, the spirit becomes a separate yōkai, known as hidarugami.).

Gashadakuro's Feats: Athlete History, COlossal Physique, Strong Body, Human Wall, Regeneration, Advanced Regeneration, Improved Body Functions.

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