Garr (5e Creature)
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small dragon, chaotic neutral
Saving Throws Dexterity, Wisdom, Charisma
Attacks twice with cultist dagger, or casts suggestion
Cultist Dagger: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (4d4 + 2) Bludgeoning, (3d12 Necrotic).
Suggestion: casts suggestion
Frost Breath: Once per day, they can use blow cold wind in a cone of 60ft. 18 Dexterity save, if failed, take 12d6 cold, if passed, take half.
Misty Escape teleport up to 60 feet away, go invisible till the start of Garr's next turn. Usable once per day.
A Silver dragon that takes the form of a grung. They like to stab things with their tiny dagger.