Garr (5e Creature)

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Garr

small dragon, chaotic neutral


Armor Class 18
Hit Points 110 (55+10d10)
Speed 35ft


STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 18 (+4) 16 (+3) 18 (+4) 20 (+5)

Saving Throws Dexterity, Wisdom, Charisma
Skills Performance +9, Perception +8
Damage Vulnerabilities None
Damage Resistances Force
Damage Immunities Cold
Condition Immunities Charmed
Senses passive Perception 18
Languages Common, Draconic
Challenge 8 (3900 XP)


ACTIONS

Attacks twice with cultist dagger, or casts suggestion

Cultist Dagger: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (4d4 + 2) Bludgeoning, (3d12 Necrotic).

Suggestion: casts suggestion

Frost Breath: Once per day, they can use blow cold wind in a cone of 60ft. 18 Dexterity save, if failed, take 12d6 cold, if passed, take half.

REACTIONS

Misty Escape teleport up to 60 feet away, go invisible till the start of Garr's next turn. Usable once per day.

A Silver dragon that takes the form of a grung. They like to stab things with their tiny dagger.



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