Gargoyle Dragon (5e Creature)
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Gargoyle Dragon[edit]
Small construct, chaotic good Armor Class 15 (natural armour)
Saving Throws Str +5, Con +5 False Appearance. While the gargoyle remains motionless, it is indistinguishable from a normal statue. ACTIONSMultiattack. The gargoyle makes two attacks with its claws, or one with its claws and one with its tail. Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 2) piercing damage. Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 2) bludgeoning damage. Flame Breath (Recharge 5-6). The gargoyle exhales fire in a 15-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save or half as much damage on a successful one. BONUS ACTIONSPartial Stone (2/Day). The gargoyle takes half as much damage from all sources, but has its speed reduced to 15 feet and it cannot fly until the beginning of it next turn.
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Found perched on the rooftops along the entrances to covert temples throughout Earthrealm, what would appear to be ordinary dragon statues are in actuality living gargoyle beasts, serving as the lesser-known defenders of Earthrealm. It is not known exactly when these beings were created or by whom, only that they were created for the purpose of defending Earthrealm, should the forces of Outworld proceed with a ground invasion as Shao Khan has so desired for centuries. |